BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
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Win32 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanCommandBuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanCommandBufferManager.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) пре 9 година
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) пре 9 година
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanQueue.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit пре 9 година
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanTexture.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година