BearishSun 829132c60f Morph shape curves are no longer displayed as normal property curves 9 éve
..
BansheeCore 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 éve
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 éve
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 éve
BansheeEditor 5878b25e90 Fixing mesh rendering broken with earlier morph vertex declaration changes 9 éve
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 éve
BansheeEngine d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration 9 éve
BansheeFBXImporter f696d10a67 Properly import morph shape curves 9 éve
BansheeFMOD cde0fbf269 Fixing documentation errors 9 éve
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 éve
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 éve
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 éve
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 éve
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 éve
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 éve
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader 9 éve
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 éve
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 éve
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 éve
MBansheeEditor 829132c60f Morph shape curves are no longer displayed as normal property curves 9 éve
MBansheeEngine 87c5aec53e Array and list entries can now also be animated 9 éve
RenderBeast 5878b25e90 Fixing mesh rendering broken with earlier morph vertex declaration changes 9 éve
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) 9 éve
SBansheeEngine b89005a830 Added morph shape curve evaluation 9 éve
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 éve