BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader пре 9 година
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BansheeCore 8de834e01c Animation playback during edit mode for preview purposes (WIP) пре 9 година
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth пре 9 година
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth пре 9 година
BansheeEditor 8de834e01c Animation playback during edit mode for preview purposes (WIP) пре 9 година
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging пре 9 година
BansheeEngine 4a45674df4 Selection overlay is now properly animated пре 9 година
BansheeFBXImporter dd32259b26 Animation clip splitting functional пре 9 година
BansheeFMOD cde0fbf269 Fixing documentation errors пре 9 година
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library пре 9 година
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library пре 9 година
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth пре 9 година
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) пре 9 година
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX пре 9 година
BansheeOpenAudio cde0fbf269 Fixing documentation errors пре 9 година
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BansheeSL 4a45674df4 Selection overlay is now properly animated пре 9 година
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work пре 9 година
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization пре 9 година
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work пре 9 година
MBansheeEditor 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader пре 9 година
MBansheeEngine 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader пре 9 година
RenderBeast 4a45674df4 Selection overlay is now properly animated пре 9 година
SBansheeEditor 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request пре 9 година
SBansheeEngine 8de834e01c Animation playback during edit mode for preview purposes (WIP) пре 9 година
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: пре 9 година