BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
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Win32 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanCommandBuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanCommandBufferManager.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) hace 9 años
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) hace 9 años
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanQueue.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit hace 9 años
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanTexture.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años