BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
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Win32 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanCommandBuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanCommandBufferManager.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) il y a 9 ans
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects il y a 9 ans
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects il y a 9 ans
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) il y a 9 ans
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanQueue.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit il y a 9 ans
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanTexture.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans