BearishSun d90ea6b4a0 .exe icon replacement finalized and working 10 роки тому
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 роки тому
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 роки тому
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 роки тому
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 роки тому
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 роки тому
BsComponent.h 7466dd0d2f Documentation 10 роки тому
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 роки тому
BsCoreObject.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCorePrerequisites.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 роки тому
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 роки тому
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 роки тому
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 роки тому
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 роки тому
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 роки тому
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFont.h df620543a7 Documentation 10 роки тому
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 роки тому
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 роки тому
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 роки тому
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 роки тому
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 роки тому
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 роки тому
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 роки тому
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 роки тому
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 роки тому
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 роки тому
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsHString.h 0ddc6c09b5 Working on new UI 10 роки тому
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 роки тому
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 роки тому
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 роки тому
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 роки тому
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 роки тому
BsInput.h df620543a7 Documentation 10 роки тому
BsInputFwd.h df620543a7 Documentation 10 роки тому
BsMaterial.h 0ddc6c09b5 Working on new UI 10 роки тому
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 роки тому
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 роки тому
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMesh.h 0ddc6c09b5 Working on new UI 10 роки тому
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 роки тому
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 роки тому
BsMeshData.h 0ddc6c09b5 Working on new UI 10 роки тому
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 роки тому
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 роки тому
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 роки тому
BsOSInputHandler.h 24434868e3 More handle fixes 11 роки тому
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPass.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 роки тому
BsPixelBuffer.h fc8f2b1eaf More documentation 11 роки тому
BsPixelData.h 1f31bf9385 Documentation 10 роки тому
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsPixelUtil.h 1f31bf9385 Documentation 10 роки тому
BsPixelVolume.h 1f31bf9385 Documentation 10 роки тому
BsPlatform.h ee9c441334 Proper UUID generation 10 роки тому
BsPrefab.h 1f31bf9385 Documentation 10 роки тому
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 роки тому
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 роки тому
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 роки тому
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 роки тому
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 роки тому
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 роки тому
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 роки тому
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 роки тому
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 роки тому
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 роки тому
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 роки тому
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 роки тому
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 роки тому
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsRenderTarget.h 1f31bf9385 Documentation 10 роки тому
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 роки тому
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 роки тому
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 роки тому
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 роки тому
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 роки тому
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 роки тому
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 роки тому
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 роки тому
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 роки тому
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 роки тому
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 роки тому
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsSceneObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 роки тому
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 роки тому
BsShader.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 роки тому
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 роки тому
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 роки тому
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 роки тому
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 роки тому
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsStringTable.h d293414daf Support for multiple StringTables 10 роки тому
BsStringTableManager.h d293414daf Support for multiple StringTables 10 роки тому
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 роки тому
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 роки тому
BsTexture.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 роки тому
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 роки тому
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 роки тому
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 роки тому
BsUUID.h ee9c441334 Proper UUID generation 10 роки тому
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 роки тому
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 роки тому
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 роки тому
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 роки тому
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 роки тому
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 роки тому
BsViewport.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 роки тому