BearishSun 8cdb84e175 Bugfix: Shadowed directional light now renders properly il y a 8 ans
..
Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute il y a 8 ans
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Default.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way il y a 8 ans
DeferredDirectionalLight.bsl 8cdb84e175 Bugfix: Shadowed directional light now renders properly il y a 8 ans
DeferredIBLFinalize.bsl 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available il y a 8 ans
DeferredIBLProbe.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available il y a 8 ans
DeferredIBLSetup.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available il y a 8 ans
DeferredIBLSky.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available il y a 8 ans
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Diffuse.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way il y a 8 ans
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceAccumulateSH.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations il y a 8 ans
IrradianceComputeSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
IrradianceComputeSHFrag.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations il y a 8 ans
IrradianceEvaluate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceReduceSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date il y a 8 ans
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPCreateTonemapLUT.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes il y a 8 ans
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPFXAA.bsl 845452c806 Added FXAA il y a 8 ans
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA il y a 8 ans
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) il y a 8 ans
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
ShadowDepthCube.bsl 517608073c Feature: Various improvements and fixes for shadow rendering il y a 8 ans
ShadowDepthDirectional.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes il y a 8 ans
ShadowDepthNormal.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes il y a 8 ans
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader il y a 8 ans
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL il y a 8 ans
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
TiledDeferredImageBasedLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
TiledDeferredLighting.bsl ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion il y a 8 ans
Transparent.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way il y a 8 ans