BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 роки тому
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 роки тому
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 роки тому
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 роки тому
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 роки тому
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 роки тому
BsManagedResource.h eb562f23fc Documentation 10 роки тому
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 роки тому
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 роки тому
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsManagedResourceRTTI.h eb562f23fc Documentation 10 роки тому
BsManagedSerializableArray.h a9b0455b1c Documentation 10 роки тому
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 роки тому
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 роки тому
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 роки тому
BsManagedSerializableDiff.h 4527457d2f Documentation 10 роки тому
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 роки тому
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 роки тому
BsManagedSerializableList.h 4527457d2f Documentation 10 роки тому
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 роки тому
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 роки тому
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 роки тому
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 роки тому
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 роки тому
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 роки тому
BsScriptAsyncOp.h 598f1785c6 Documentation 10 роки тому
BsScriptBoneWeight.h 598f1785c6 Documentation 10 роки тому
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 роки тому
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 роки тому
BsScriptColor.h 598f1785c6 Documentation 10 роки тому
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 роки тому
BsScriptContextMenu.h 598f1785c6 Documentation 10 роки тому
BsScriptCursor.h 598f1785c6 Documentation 10 роки тому
BsScriptDebug.h 598f1785c6 Documentation 10 роки тому
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 роки тому
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 роки тому
BsScriptGUIButton.h 9565409788 Documentation 10 роки тому
BsScriptGUIContent.h 9565409788 Documentation 10 роки тому
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 роки тому
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 роки тому
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 роки тому
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 роки тому
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 роки тому
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 роки тому
BsScriptGUILabel.h e3d3e734a2 Documentation 10 роки тому
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 роки тому
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 роки тому
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 роки тому
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 роки тому
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 роки тому
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 роки тому
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 роки тому
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 роки тому
BsScriptGUITexture.h e3d3e734a2 Documentation 10 роки тому
BsScriptGUIToggle.h 200ca8179a WIP project window 10 роки тому
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 роки тому
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 роки тому
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 роки тому
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 роки тому
BsScriptInput.h 8dbbf30c09 Documentation 10 роки тому
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 роки тому
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 роки тому
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptMeshData.h a2831fc54b Documentation 10 роки тому
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 роки тому
BsScriptObjectImpl.h a2831fc54b Documentation 10 роки тому
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 роки тому
BsScriptPixelData.h a2831fc54b Documentation 10 роки тому
BsScriptPixelUtility.h a2831fc54b Documentation 10 роки тому
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 роки тому
BsScriptRenderTarget.h a2831fc54b Documentation 10 роки тому
BsScriptRenderTexture.h a2831fc54b Documentation 10 роки тому
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 роки тому
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 роки тому
BsScriptResource.h fcbefc5c89 Added editor's dirty resource management system 10 роки тому
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 роки тому
BsScriptScene.h 059d757ac5 Added a way to find scene objects by name 10 роки тому
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 роки тому
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 роки тому
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 роки тому
BsScriptSerializableField.h 6d0bba2023 Documentation 10 роки тому
BsScriptSerializableList.h 6d0bba2023 Documentation 10 роки тому
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 роки тому
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 роки тому
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 роки тому
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 роки тому
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 роки тому
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 роки тому
BsScriptTexture.h 6d0bba2023 Documentation 10 роки тому
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 роки тому
BsScriptTime.h 6d0bba2023 Documentation 10 роки тому
BsScriptVector.h 6d0bba2023 Documentation 10 роки тому
BsScriptVector2I.h 6d0bba2023 Documentation 10 роки тому
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 роки тому
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 роки тому