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GLSL
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 лет назад |
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Win32
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsGLBuffer.cpp
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 лет назад |
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BsGLCommandBuffer.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLCommandBufferManager.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLContext.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLEventQuery.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLFrameBufferObject.cpp
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f1271a4e5a
OpenGL: Fixed invalid parsing of image buffers
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9 лет назад |
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BsGLGpuBuffer.cpp
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 лет назад |
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BsGLGpuParamBlockBuffer.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsGLHardwareBufferManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsGLIndexBuffer.cpp
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 лет назад |
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BsGLOcclusionQuery.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLPixelBuffer.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLPixelFormat.cpp
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a0ab82851c
OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound
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9 лет назад |
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BsGLPlugin.cpp
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 лет назад |
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BsGLQueryManager.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLRenderAPI.cpp
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 лет назад |
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BsGLRenderAPIFactory.cpp
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f171405be5
RenderAPICore -> ct::RenderAPI
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9 лет назад |
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BsGLRenderTexture.cpp
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dee5d3b4a2
DirectX 11: Fixing texture leak due to circular dependencies
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9 лет назад |
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BsGLRenderWindowManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsGLSLParamParser.cpp
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6edba43c31
Vulkan: Properly handle unbound textures
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8 лет назад |
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BsGLSupport.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLTexture.cpp
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8ffa542fb5
Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually
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8 лет назад |
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BsGLTextureManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsGLTextureView.cpp
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319c6c756f
Specific mip & level can now be specified when binding sampled textures
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9 лет назад |
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BsGLTimerQuery.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsGLVertexArrayObjectManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsGLVertexBuffer.cpp
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 лет назад |
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glew.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |