BearishSun 8e23f57d9d Resource handle refactor (part 2) il y a 10 ans
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Win32 b492b132a2 Added a way to specify application taskbar icon il y a 10 ans
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) il y a 10 ans
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components il y a 10 ans
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle il y a 10 ans
BsCoreApplication.h 06e03f1239 Bulk of work on the build system il y a 10 ans
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part il y a 10 ans
BsCorePrerequisites.h 8e23f57d9d Resource handle refactor (part 2) il y a 10 ans
BsCoreRenderer.h e78cf10282 Scene grid now renders behind the handles il y a 10 ans
BsCoreSceneManager.h 00d78189f3 More work on Play in editor il y a 10 ans
BsCoreThread.h 625b2afd34 Build systems appears functional il y a 10 ans
BsCoreThreadAccessor.h 06e03f1239 Bulk of work on the build system il y a 10 ans
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsFontDesc.h 098f8865e1 Font C# interface il y a 10 ans
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles il y a 10 ans
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles il y a 10 ans
BsFontManager.h 098f8865e1 Font C# interface il y a 10 ans
BsFontRTTI.h 098f8865e1 Font C# interface il y a 10 ans
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation il y a 10 ans
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle il y a 10 ans
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies il y a 10 ans
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation il y a 10 ans
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders il y a 10 ans
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) il y a 10 ans
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers il y a 10 ans
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer il y a 10 ans
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHString.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP il y a 11 ans
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working il y a 10 ans
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsImporter.h 9993f27e60 Splash screen functional il y a 10 ans
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsInput.h df620543a7 Documentation il y a 10 ans
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsMaterial.h 157fe12618 New core object sync seems to work for the most part il y a 10 ans
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around il y a 10 ans
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMesh.h e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsMeshBase.h e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
BsMeshData.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties il y a 10 ans
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshManager.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes il y a 10 ans
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer il y a 10 ans
BsOSInputHandler.h 24434868e3 More handle fixes il y a 11 ans
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader il y a 10 ans
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPixelBuffer.h fc8f2b1eaf More documentation il y a 11 ans
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon il y a 10 ans
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsPixelUtil.h 1f31bf9385 Documentation il y a 10 ans
BsPixelVolume.h 1f31bf9385 Documentation il y a 10 ans
BsPlatform.h b492b132a2 Added a way to specify application taskbar icon il y a 10 ans
BsPrefab.h 06e03f1239 Bulk of work on the build system il y a 10 ans
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff il y a 10 ans
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff il y a 10 ans
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies il y a 10 ans
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation il y a 10 ans
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler il y a 10 ans
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown il y a 11 ans
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRawInputHandler.h a713a99a65 More documentation & input fixes il y a 11 ans
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs il y a 10 ans
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed il y a 10 ans
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderTarget.h 1f31bf9385 Documentation il y a 10 ans
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class il y a 10 ans
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it il y a 10 ans
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsRendererUtility.h e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsResourceHandle.h 8e23f57d9d Resource handle refactor (part 2) il y a 10 ans
BsResourceHandleRTTI.h 8e23f57d9d Resource handle refactor (part 2) il y a 10 ans
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener il y a 11 ans
BsResourceManifest.h 06e03f1239 Bulk of work on the build system il y a 10 ans
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library il y a 10 ans
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsResources.h 609490dbe6 Refactoring resource handles (part 1) il y a 10 ans
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsSceneObject.h 00d78189f3 More work on Play in editor il y a 10 ans
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor il y a 10 ans
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders il y a 10 ans
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsStringTable.h 4df779fdd5 Documentation il y a 10 ans
BsStringTableManager.h 4df779fdd5 Documentation il y a 10 ans
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window il y a 10 ans
BsSubMesh.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsTextData.h 7a6945b210 Added ScriptCode inspector il y a 10 ans
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties il y a 10 ans
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsUUID.h ee9c441334 Proper UUID generation il y a 10 ans
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code il y a 10 ans
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVideoModeInfo.h 625b2afd34 Build systems appears functional il y a 10 ans
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) il y a 11 ans