BearishSun 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anos atrás
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 anos atrás
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 anos atrás
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anos atrás
BsAnimationCurve.h 362e8f530a Updated docs 9 anos atrás
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 anos atrás
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 anos atrás
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 anos atrás
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 anos atrás
BsAudioClip.h a774a03552 AnimationClip foundation 9 anos atrás
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 anos atrás
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 anos atrás
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 anos atrás
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anos atrás
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 anos atrás
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 anos atrás
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anos atrás
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 anos atrás
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 anos atrás
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anos atrás
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anos atrás
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anos atrás
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anos atrás
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anos atrás
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anos atrás
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anos atrás
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anos atrás
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anos atrás
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anos atrás
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anos atrás
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 anos atrás
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 anos atrás
BsCommandBuffer.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 anos atrás
BsCommandBufferManager.h 2efdfb1800 Updating docs 9 anos atrás
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsCommonTypes.h 046cd0b6a2 Neater GpuBuffer creation 9 anos atrás
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 anos atrás
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anos atrás
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anos atrás
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 anos atrás
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 anos atrás
BsCorePrerequisites.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anos atrás
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 anos atrás
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 anos atrás
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 anos atrás
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 anos atrás
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anos atrás
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anos atrás
BsDrawOps.h 91df70cddf More work on manuals 9 anos atrás
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsFJoint.h 916f246010 Joint fixes: 9 anos atrás
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anos atrás
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anos atrás
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anos atrás
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anos atrás
BsGpuBuffer.h ba7860bb93 Neater VertexBuffer creation 9 anos atrás
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 anos atrás
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 anos atrás
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 anos atrás
BsGpuParams.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anos atrás
BsGpuPipelineState.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 anos atrás
BsGpuProgram.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anos atrás
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsHardwareBuffer.h e2fcd6419d Cleaning up render API 9 anos atrás
BsHardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anos atrás
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 anos atrás
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 anos atrás
BsIndexBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 anos atrás
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsMaterial.h 362e8f530a Updated docs 9 anos atrás
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 anos atrás
BsMaterialParams.h 362e8f530a Updated docs 9 anos atrás
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 anos atrás
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 anos atrás
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 anos atrás
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 anos atrás
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 anos atrás
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anos atrás
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anos atrás
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anos atrás
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 anos atrás
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 anos atrás
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 anos atrás
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 anos atrás
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 anos atrás
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anos atrás
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 anos atrás
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 anos atrás
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anos atrás
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anos atrás
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 anos atrás
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anos atrás
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 anos atrás
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 anos atrás
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anos atrás
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anos atrás
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anos atrás
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 anos atrás
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anos atrás
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anos atrás
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 anos atrás
BsRenderAPI.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anos atrás
BsRenderAPICapabilities.h 9555982752 Fixing OpenGL texture and image binding 9 anos atrás
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anos atrás
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsRenderStateManager.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 anos atrás
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anos atrás
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anos atrás
BsRenderTexture.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anos atrás
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 anos atrás
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anos atrás
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anos atrás
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anos atrás
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anos atrás
BsResources.h 584feaa51c Added play on start for audio sources 9 anos atrás
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 anos atrás
BsSamplerState.h 58d28d8ffb Fix missing include 9 anos atrás
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 anos atrás
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 anos atrás
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anos atrás
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 anos atrás
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 anos atrás
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 anos atrás
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 anos atrás
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 anos atrás
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 anos atrás
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 anos atrás
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anos atrás
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 anos atrás
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 anos atrás
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 anos atrás
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 anos atrás
BsTexture.h e2fcd6419d Cleaning up render API 9 anos atrás
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsTextureManager.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anos atrás
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 anos atrás
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 anos atrás
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 anos atrás
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsVertexDataDesc.h eb5d33c976 Post processing: 9 anos atrás
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsVertexDeclaration.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anos atrás
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás