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Win32
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281ab68a8d
Maximizing a window before it is shown now works properly
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10 gadi atpakaļ |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 gadi atpakaļ |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 gadi atpakaļ |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 gadi atpakaļ |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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10 gadi atpakaļ |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 gadi atpakaļ |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 gadi atpakaļ |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 gadi atpakaļ |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 gadi atpakaļ |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 gadi atpakaļ |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 gadi atpakaļ |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 gadi atpakaļ |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 gadi atpakaļ |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 gadi atpakaļ |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 gadi atpakaļ |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 gadi atpakaļ |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 gadi atpakaļ |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 gadi atpakaļ |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 gadi atpakaļ |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 gadi atpakaļ |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 gadi atpakaļ |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 gadi atpakaļ |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 gadi atpakaļ |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 gadi atpakaļ |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 gadi atpakaļ |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 gadi atpakaļ |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 gadi atpakaļ |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 gadi atpakaļ |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 gadi atpakaļ |
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BsMaterial.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 gadi atpakaļ |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsMaterialParam.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 gadi atpakaļ |
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BsMaterialParams.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 gadi atpakaļ |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 gadi atpakaļ |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 gadi atpakaļ |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 gadi atpakaļ |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 gadi atpakaļ |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 gadi atpakaļ |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 gadi atpakaļ |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsMeshRTTI.h
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1350df4605
More work on preparing documentation for Doxygen generation
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10 gadi atpakaļ |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 gadi atpakaļ |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 gadi atpakaļ |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 gadi atpakaļ |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 gadi atpakaļ |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 gadi atpakaļ |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 gadi atpakaļ |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 gadi atpakaļ |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 gadi atpakaļ |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 gadi atpakaļ |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 gadi atpakaļ |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 gadi atpakaļ |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 gadi atpakaļ |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 gadi atpakaļ |
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BsRenderAPI.cpp
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8fcb0fe00a
Added support for clearing individual color buffers when multi-rendertarget is bound
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10 gadi atpakaļ |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 gadi atpakaļ |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 gadi atpakaļ |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 gadi atpakaļ |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 gadi atpakaļ |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 gadi atpakaļ |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 gadi atpakaļ |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 gadi atpakaļ |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 gadi atpakaļ |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 gadi atpakaļ |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 gadi atpakaļ |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 gadi atpakaļ |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 gadi atpakaļ |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 gadi atpakaļ |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 gadi atpakaļ |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 gadi atpakaļ |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 gadi atpakaļ |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 gadi atpakaļ |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 gadi atpakaļ |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 gadi atpakaļ |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 gadi atpakaļ |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 gadi atpakaļ |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 gadi atpakaļ |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 gadi atpakaļ |
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BsTexture.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 gadi atpakaļ |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 gadi atpakaļ |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 gadi atpakaļ |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 gadi atpakaļ |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 gadi atpakaļ |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 gadi atpakaļ |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 gadi atpakaļ |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 gadi atpakaļ |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 gadi atpakaļ |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 gadi atpakaļ |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 gadi atpakaļ |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 gadi atpakaļ |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 gadi atpakaļ |
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BsViewport.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 gadi atpakaļ |