BearishSun 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound 10 gadi atpakaļ
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Win32 281ab68a8d Maximizing a window before it is shown now works properly 10 gadi atpakaļ
BsBlendState.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 gadi atpakaļ
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 gadi atpakaļ
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 gadi atpakaļ
BsCoreApplication.cpp 3bd0a6c6a0 Reintroduced circular reference search for RTTI 10 gadi atpakaļ
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 gadi atpakaļ
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 gadi atpakaļ
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work 10 gadi atpakaļ
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 gadi atpakaļ
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 gadi atpakaļ
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 gadi atpakaļ
BsFontManager.cpp 098f8865e1 Font C# interface 10 gadi atpakaļ
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 gadi atpakaļ
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 gadi atpakaļ
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 gadi atpakaļ
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGpuParams.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 gadi atpakaļ
BsGpuProgram.cpp 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsHString.cpp d293414daf Support for multiple StringTables 10 gadi atpakaļ
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 gadi atpakaļ
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 gadi atpakaļ
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsInput.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 gadi atpakaļ
BsMaterial.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 gadi atpakaļ
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMaterialParam.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 gadi atpakaļ
BsMaterialParams.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 gadi atpakaļ
BsMaterialRTTI.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 gadi atpakaļ
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 gadi atpakaļ
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport 10 gadi atpakaļ
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMeshRTTI.h 1350df4605 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 gadi atpakaļ
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 gadi atpakaļ
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 gadi atpakaļ
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon 10 gadi atpakaļ
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 gadi atpakaļ
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPrefab.cpp 00d78189f3 More work on Play in editor 10 gadi atpakaļ
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor 10 gadi atpakaļ
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 gadi atpakaļ
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 gadi atpakaļ
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 gadi atpakaļ
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 gadi atpakaļ
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 gadi atpakaļ
BsRenderAPI.cpp 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound 10 gadi atpakaļ
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 gadi atpakaļ
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 gadi atpakaļ
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 gadi atpakaļ
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 gadi atpakaļ
BsRendererManager.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 gadi atpakaļ
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsRendererUtility.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 gadi atpakaļ
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 gadi atpakaļ
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 gadi atpakaļ
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 gadi atpakaļ
BsResources.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 gadi atpakaļ
BsSamplerState.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 gadi atpakaļ
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 gadi atpakaļ
BsSceneObject.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 gadi atpakaļ
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 gadi atpakaļ
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 10 gadi atpakaļ
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 gadi atpakaļ
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 gadi atpakaļ
BsTexture.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null 10 gadi atpakaļ
BsTextureImportOptions.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 gadi atpakaļ
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 gadi atpakaļ
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad 10 gadi atpakaļ
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 gadi atpakaļ
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 gadi atpakaļ
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad 10 gadi atpakaļ
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 gadi atpakaļ
BsViewport.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 gadi atpakaļ