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CameraInspector.cs
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fcb7247e94
Added "main" attribute to camera
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10 anni fa |
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FontInspector.cs
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5ac0a74e64
Inspector expand/collapse state is now persistent for all elements throughout a single session
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10 anni fa |
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GUISkinInspector.cs
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5ac0a74e64
Inspector expand/collapse state is now persistent for all elements throughout a single session
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10 anni fa |
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GUIWidgetInspector.cs
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b707bee12e
More work on preparing documentation for Doxygen generation
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10 anni fa |
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LightInspector.cs
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0b88b5cbf6
Light radius now depends on intensity (physically correct way)
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10 anni fa |
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MaterialInspector.cs
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b5bfb88590
Resource handle refactor complete
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10 anni fa |
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MeshInspector.cs
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 anni fa |
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PlainTextInspector.cs
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 anni fa |
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PrefabInspector.cs
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 anni fa |
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RenderableInspector.cs
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5ac0a74e64
Inspector expand/collapse state is now persistent for all elements throughout a single session
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10 anni fa |
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ScriptCodeInspector.cs
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79ac256b48
Fixed a crash when accessing a material with no shader
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10 anni fa |
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ShaderInspector.cs
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 anni fa |
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SpriteTextureInspector.cs
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b5bfb88590
Resource handle refactor complete
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10 anni fa |
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StringTableInspector.cs
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5ac0a74e64
Inspector expand/collapse state is now persistent for all elements throughout a single session
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10 anni fa |
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Texture2DInspector.cs
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 anni fa |