BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 anni fa
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CameraInspector.cs fcb7247e94 Added "main" attribute to camera 10 anni fa
FontInspector.cs 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 anni fa
GUISkinInspector.cs 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 anni fa
GUIWidgetInspector.cs b707bee12e More work on preparing documentation for Doxygen generation 10 anni fa
LightInspector.cs 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 anni fa
MaterialInspector.cs b5bfb88590 Resource handle refactor complete 10 anni fa
MeshInspector.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
PlainTextInspector.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
PrefabInspector.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
RenderableInspector.cs 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 anni fa
ScriptCodeInspector.cs 79ac256b48 Fixed a crash when accessing a material with no shader 10 anni fa
ShaderInspector.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
SpriteTextureInspector.cs b5bfb88590 Resource handle refactor complete 10 anni fa
StringTableInspector.cs 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 anni fa
Texture2DInspector.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa