StringTableInspector.cs 5.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. /// <summary>
  7. /// Renders an inspector for the <see cref="StringTable"/> resource.
  8. /// </summary>
  9. [CustomInspector(typeof(StringTable))]
  10. internal class StringTableInspector : Inspector
  11. {
  12. private GUIEnumField languageField;
  13. private GUIDictionaryField<string, string, StringTableEntry> valuesField;
  14. private Dictionary<string, string> strings = new Dictionary<string,string>();
  15. /// <inheritdoc/>
  16. protected internal override void Initialize()
  17. {
  18. BuildGUI();
  19. }
  20. /// <inheritdoc/>
  21. protected internal override InspectableState Refresh()
  22. {
  23. // Note: We're ignoring changes to the string table made externally here in order to avoid a lot of checks.
  24. if ((Language) languageField.Value != StringTables.ActiveLanguage)
  25. {
  26. languageField.Value = (ulong)StringTables.ActiveLanguage;
  27. BuildGUI();
  28. }
  29. valuesField.Refresh();
  30. return InspectableState.NotModified;
  31. }
  32. /// <summary>
  33. /// Recreates all the GUI elements used by this inspector.
  34. /// </summary>
  35. private void BuildGUI()
  36. {
  37. Layout.Clear();
  38. strings.Clear();
  39. StringTable stringTable = InspectedObject as StringTable;
  40. if(stringTable == null)
  41. return;
  42. string[] identifiers = stringTable.Identifiers;
  43. foreach (var identifier in identifiers)
  44. strings[identifier] = stringTable.GetString(identifier);
  45. languageField = new GUIEnumField(typeof (Language));
  46. languageField.OnSelectionChanged += x =>
  47. {
  48. StringTables.ActiveLanguage = (Language)x;
  49. BuildGUI();
  50. Refresh();
  51. };
  52. Layout.AddElement(languageField);
  53. valuesField = GUIDictionaryField<string, string, StringTableEntry>.Create(
  54. new LocEdString("Strings"), strings, Layout);
  55. valuesField.IsExpanded = Persistent.GetBool("valuesField_Expanded");
  56. valuesField.OnExpand += x => Persistent.SetBool("valuesField_Expanded", x);
  57. valuesField.OnChanged += x =>
  58. {
  59. if (x != null)
  60. {
  61. foreach (var KVP in x)
  62. {
  63. if (stringTable.Contains(KVP.Key))
  64. {
  65. string oldValue = stringTable.GetString(KVP.Key);
  66. if (oldValue != KVP.Value)
  67. stringTable.SetString(KVP.Key, KVP.Value);
  68. }
  69. else
  70. stringTable.SetString(KVP.Key, KVP.Value);
  71. }
  72. string[] oldIdentifiers = stringTable.Identifiers;
  73. foreach (var identifier in oldIdentifiers)
  74. {
  75. if (!x.ContainsKey(identifier))
  76. stringTable.RemoveString(identifier);
  77. }
  78. strings = x;
  79. }
  80. else
  81. {
  82. foreach (var KVP in strings)
  83. stringTable.RemoveString(KVP.Key);
  84. strings.Clear();
  85. }
  86. EditorApplication.SetDirty(stringTable);
  87. };
  88. valuesField.OnValueChanged += x =>
  89. {
  90. stringTable.SetString(x, strings[x]);
  91. EditorApplication.SetDirty(stringTable);
  92. };
  93. valuesField.OnValueRemoved += x =>
  94. {
  95. stringTable.RemoveString(x);
  96. EditorApplication.SetDirty(stringTable);
  97. };
  98. Layout.AddSpace(10);
  99. }
  100. /// <summary>
  101. /// Row element used for displaying GUI for string table dictionary elements.
  102. /// </summary>
  103. public class StringTableEntry : GUIDictionaryFieldRow
  104. {
  105. private GUITextField keyField;
  106. private GUITextField valueField;
  107. /// <inheritdoc/>
  108. protected override GUILayoutX CreateKeyGUI(GUILayoutY layout)
  109. {
  110. GUILayoutX titleLayout = layout.AddLayoutX();
  111. keyField = new GUITextField(new LocEdString("Identifier"));
  112. titleLayout.AddElement(keyField);
  113. keyField.OnChanged += SetKey;
  114. return titleLayout;
  115. }
  116. /// <inheritdoc/>
  117. protected override void CreateValueGUI(GUILayoutY layout)
  118. {
  119. string value = GetValue<string>();
  120. valueField = new GUITextField(new LocEdString(value));
  121. layout.AddElement(valueField);
  122. valueField.OnChanged += x => { SetValue(x); MarkAsModified(); };
  123. valueField.OnConfirmed += ConfirmModify;
  124. valueField.OnFocusLost += ConfirmModify;
  125. }
  126. /// <inheritdoc/>
  127. protected override void OnEditModeChanged(bool editMode)
  128. {
  129. keyField.Disabled = !editMode;
  130. }
  131. /// <inheritdoc/>
  132. internal protected override InspectableState Refresh()
  133. {
  134. keyField.Value = GetKey<string>();
  135. valueField.Value = GetValue<string>();
  136. return base.Refresh();
  137. }
  138. }
  139. }
  140. }