BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 years ago
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BsLightRendering.h 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 years ago
BsRenderBeast.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 years ago
BsRenderBeastFactory.h 3187a5f447 Hook up light updates in renderer core 10 years ago
BsRenderBeastOptions.h cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes 10 years ago
BsRenderBeastPrerequisites.h fc73944aef Better renderer param buffer binding 10 years ago
BsRenderTargets.h 3effe98d8b Fixed transparency for handle/gizmos rendering 10 years ago
BsRenderTexturePool.h 71598ef68e Add "transparent" flag to shaders 10 years ago
BsSamplerOverrides.h 3187a5f447 Hook up light updates in renderer core 10 years ago
BsStaticRenderableHandler.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 years ago