BsStaticRenderableHandler.h 2.8 KB

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  1. #pragma once
  2. #include "BsRenderBeastPrerequisites.h"
  3. #include "BsRenderableHandler.h"
  4. #include "BsGpuParamDesc.h"
  5. #include "BsGpuParam.h"
  6. #include "BsRenderableElement.h"
  7. #include "BsRenderBeast.h"
  8. #include "BsParamBlocks.h"
  9. namespace BansheeEngine
  10. {
  11. BS_PARAM_BLOCK_BEGIN(PerFrameParamBuffer)
  12. BS_PARAM_BLOCK_ENTRY(float, gTime)
  13. BS_PARAM_BLOCK_END
  14. BS_PARAM_BLOCK_BEGIN(PerCameraParamBuffer)
  15. BS_PARAM_BLOCK_ENTRY(Vector3, gViewDir)
  16. BS_PARAM_BLOCK_ENTRY(Vector3, gViewOrigin)
  17. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatViewProj)
  18. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatView)
  19. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatProj)
  20. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvProj)
  21. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvViewProj)
  22. BS_PARAM_BLOCK_ENTRY(Vector2, gDeviceZToWorldZ)
  23. BS_PARAM_BLOCK_ENTRY(Vector4, gClipToUVScaleOffset)
  24. BS_PARAM_BLOCK_END
  25. BS_PARAM_BLOCK_BEGIN(PerObjectParamBuffer)
  26. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldViewProj)
  27. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorld)
  28. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorld)
  29. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldNoScale)
  30. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorldNoScale)
  31. BS_PARAM_BLOCK_ENTRY(float, gWorldDeterminantSign)
  32. BS_PARAM_BLOCK_END
  33. /** Renderable handler that manages initializing, updating and rendering of static renderable objects. */
  34. class BS_BSRND_EXPORT StaticRenderableHandler : public RenderableHandler
  35. {
  36. public:
  37. /** Contains lit tex renderable data unique for each object. */
  38. struct PerObjectData
  39. {
  40. Vector<RenderableElement::BufferBindInfo> perObjectBuffers;
  41. };
  42. StaticRenderableHandler();
  43. /** @copydoc RenderableController::initializeRenderElem */
  44. void initializeRenderElem(RenderableElement& element) override;
  45. /** @copydoc RenderableController::bindPerObjectBuffers */
  46. void bindPerObjectBuffers(const RenderableElement& element) override;
  47. /** Updates global per frame parameter buffers with new values. To be called at the start of every frame. */
  48. void updatePerFrameBuffers(float time);
  49. /**
  50. * Updates global per frame parameter buffers with new values. To be called at the start of rendering for every
  51. * camera.
  52. */
  53. void updatePerCameraBuffers(const CameraShaderData& cameraData);
  54. /**
  55. * Updates object specific parameter buffers with new values. To be called whenever object specific values change.
  56. */
  57. void updatePerObjectBuffers(RenderableElement& element, const RenderableShaderData& data, const Matrix4& wvpMatrix);
  58. /** Returns a buffer that stores per-camera parameters. */
  59. const PerCameraParamBuffer& getPerCameraParams() const { return mPerCameraParams; }
  60. protected:
  61. PerFrameParamBuffer mPerFrameParams;
  62. PerCameraParamBuffer mPerCameraParams;
  63. PerObjectParamBuffer mPerObjectParams;
  64. };
  65. }