| .. |
|
Win32
|
b492b132a2
Added a way to specify application taskbar icon
|
10 years ago |
|
BsBlendState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 years ago |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 years ago |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
10 years ago |
|
BsCoreApplication.cpp
|
06e03f1239
Bulk of work on the build system
|
10 years ago |
|
BsCoreObject.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 years ago |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 years ago |
|
BsCoreObjectManager.cpp
|
908f51e4e6
Fixed a crash in core object sync which happened when an object that was another object's dependency was deleted
|
10 years ago |
|
BsCoreRenderer.cpp
|
197996bed2
Refactored renderer utility methods into their own class
|
10 years ago |
|
BsCoreSceneManager.cpp
|
00d78189f3
More work on Play in editor
|
10 years ago |
|
BsCoreThread.cpp
|
625b2afd34
Build systems appears functional
|
10 years ago |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 years ago |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 years ago |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 years ago |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
10 years ago |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
10 years ago |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
10 years ago |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
10 years ago |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
10 years ago |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
10 years ago |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
10 years ago |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsGpuParams.cpp
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
10 years ago |
|
BsGpuProgram.cpp
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
10 years ago |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
10 years ago |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
11 years ago |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 years ago |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
10 years ago |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 years ago |
|
BsInput.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsMaterial.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
10 years ago |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsMaterialParam.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
10 years ago |
|
BsMaterialRTTI.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 years ago |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 years ago |
|
BsMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsMeshHeap.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 years ago |
|
BsMeshImportOptions.cpp
|
461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
|
10 years ago |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsMeshRTTI.h
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
10 years ago |
|
BsMeshUtility.cpp
|
4347837545
Added tangent and normal generation for meshes
|
10 years ago |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
10 years ago |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
11 years ago |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 years ago |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
10 years ago |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
10 years ago |
|
BsPixelVolume.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
10 years ago |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
10 years ago |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
10 years ago |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 years ago |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
11 years ago |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
10 years ago |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 years ago |
|
BsRenderAPI.cpp
|
a4b506c55b
Unloading project library no longer deletes all imported assets
|
10 years ago |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 years ago |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
10 years ago |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
10 years ago |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 years ago |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 years ago |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
10 years ago |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
10 years ago |
|
BsRendererManager.cpp
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
10 years ago |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsRendererUtility.cpp
|
7b9fe8d212
Albedo rendering in the deferred renderer working
|
10 years ago |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsResourceHandle.cpp
|
8e23f57d9d
Resource handle refactor (part 2)
|
10 years ago |
|
BsResourceListenerManager.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
11 years ago |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
11 years ago |
|
BsResources.cpp
|
78355169a1
Resource handle refactor (part 4)
|
10 years ago |
|
BsSamplerState.cpp
|
1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
|
10 years ago |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
11 years ago |
|
BsSceneObject.cpp
|
00d78189f3
More work on Play in editor
|
10 years ago |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
10 years ago |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
10 years ago |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
10 years ago |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsStringTable.cpp
|
0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
|
10 years ago |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
10 years ago |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 years ago |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
10 years ago |
|
BsTexture.cpp
|
7b9fe8d212
Albedo rendering in the deferred renderer working
|
10 years ago |
|
BsTextureImportOptions.cpp
|
874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
|
10 years ago |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
10 years ago |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
10 years ago |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 years ago |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 years ago |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
10 years ago |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 years ago |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 years ago |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 years ago |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 years ago |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
11 years ago |
|
BsViewport.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 years ago |