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Win32
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a2124e6be1
Default code editor is hooked up at editor startup
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10 yıl önce |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 yıl önce |
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BsBuiltinEditorResources.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 yıl önce |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 yıl önce |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 yıl önce |
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BsCmdDeleteSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 yıl önce |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 yıl önce |
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BsCmdRecordSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 yıl önce |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 yıl önce |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 yıl önce |
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BsCodeEditor.cpp
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a2124e6be1
Default code editor is hooked up at editor startup
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10 yıl önce |
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BsDockManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 yıl önce |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 yıl önce |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 yıl önce |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 yıl önce |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 yıl önce |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsEditorTestSuite.cpp
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 yıl önce |
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BsEditorUtility.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 yıl önce |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 yıl önce |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 yıl önce |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 yıl önce |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 yıl önce |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 yıl önce |
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BsEditorWindowBase.cpp
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97d3129728
Added settings window
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10 yıl önce |
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BsEditorWindowManager.cpp
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09ea24b888
C# DialogBox class ready to use
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10 yıl önce |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 yıl önce |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 yıl önce |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 yıl önce |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 yıl önce |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsGUIFloatField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 yıl önce |
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BsGUIIntField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 yıl önce |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 yıl önce |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 yıl önce |
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BsGUISceneTreeView.cpp
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bae75227c1
Project library:
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10 yıl önce |
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BsGUISliderField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIStatusBar.cpp
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141adbbbbb
More work on console
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10 yıl önce |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 yıl önce |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 yıl önce |
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BsGUITextField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIToggleField.cpp
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edd6cd973e
Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size
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10 yıl önce |
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BsGUITreeView.cpp
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e55e173aed
Fixed infinite loop when deleting multiple meshes
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10 yıl önce |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 yıl önce |
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BsGizmoManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 yıl önce |
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BsHandleDrawManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 yıl önce |
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BsHandleManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsHandleSlider.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsHandleSliderDisc.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsHandleSliderLine.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsHandleSliderManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsHandleSliderPlane.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 yıl önce |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 yıl önce |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 yıl önce |
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BsProjectLibrary.cpp
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78355169a1
Resource handle refactor (part 4)
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10 yıl önce |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 yıl önce |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 yıl önce |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 yıl önce |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 yıl önce |
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BsScenePicking.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 yıl önce |
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BsSceneViewHandler.cpp
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a68f21b818
Additively selecting scene elements now works
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10 yıl önce |
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BsSelection.cpp
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bae75227c1
Project library:
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10 yıl önce |
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BsSelectionRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 yıl önce |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 yıl önce |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 yıl önce |