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GLSL
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efd471af58
Fixing and refactoring GpuParams
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9 yıl önce |
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Win32
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7f41acf1cc
Vulkan & OpenGL: Fixing windowed/fullscreen mode switching
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9 yıl önce |
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BsGLBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLCommandBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLCommandBufferManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLContext.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLEventQuery.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLFrameBufferObject.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLGpuBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLGpuParamBlockBuffer.cpp
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1a47d80872
Flush GPU param block buffers when GPU params are bound
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9 yıl önce |
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BsGLHardwareBufferManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLIndexBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLOcclusionQuery.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLPixelBuffer.cpp
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36139ced8f
OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats
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9 yıl önce |
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BsGLPixelFormat.cpp
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90d5df0f83
Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs
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9 yıl önce |
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BsGLPlugin.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLQueryManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLRenderAPI.cpp
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 yıl önce |
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BsGLRenderAPIFactory.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLRenderTexture.cpp
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7cbf69f663
Dropping support for rarely used pixel formats
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9 yıl önce |
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BsGLRenderWindowManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLSLParamParser.cpp
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efd471af58
Fixing and refactoring GpuParams
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9 yıl önce |
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BsGLSupport.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLTexture.cpp
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36139ced8f
OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats
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9 yıl önce |
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BsGLTextureManager.cpp
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36139ced8f
OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats
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9 yıl önce |
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BsGLTimerQuery.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLVertexArrayObjectManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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BsGLVertexBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
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glew.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |