Marc Legendre 91656d7141 Complete dynamic library handling on OS X %!s(int64=9) %!d(string=hai) anos
..
BansheeCore 410359d73f Specialize std::hash for GpuProgramProfile %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log %!s(int64=9) %!d(string=hai) anos
BansheeEditor 546d1ebef0 Scroll bar handle size is now saved in percentage so that is properly resizes when the scrollbar size changes %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine ebc6b39f56 Animation editor zoom, scroll and resize working %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 17bd614ff6 Added a way to attach animation events to imported animation clips %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeMono 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeSL 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos
BansheeUtility 91656d7141 Complete dynamic library handling on OS X %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 2463571e4d Added events to animation editor (WIP) %!s(int64=9) %!d(string=hai) anos
MBansheeEngine c2218dc008 Animation curve editor zoom, scroll, drag and resize functionality (WIP) %!s(int64=9) %!d(string=hai) anos
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
SBansheeEditor 17bd614ff6 Added a way to attach animation events to imported animation clips %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 08ec098f97 Animation curve editor zoom, scroll, drag and resize functionality (WIP) %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 43cd5643e8 New minimum required version %!s(int64=9) %!d(string=hai) anos