BearishSun 62f5104652 Undo/redo command for breaking prefabs added 10 éve
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Win32 ecb34ab114 Render window positioning x/y coordinates weren't being consistent 10 éve
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 éve
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 éve
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components 10 éve
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 éve
BsCoreApplication.h 06e03f1239 Bulk of work on the build system 10 éve
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 éve
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 éve
BsCorePrerequisites.h 8e23f57d9d Resource handle refactor (part 2) 10 éve
BsCoreRenderer.h 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 éve
BsCoreSceneManager.h 00d78189f3 More work on Play in editor 10 éve
BsCoreThread.h 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 éve
BsCoreThreadAccessor.h 06e03f1239 Bulk of work on the build system 10 éve
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsFontDesc.h 098f8865e1 Font C# interface 10 éve
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 éve
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 éve
BsFontManager.h 098f8865e1 Font C# interface 10 éve
BsFontRTTI.h 098f8865e1 Font C# interface 10 éve
BsGameObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 éve
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 éve
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 éve
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 éve
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 éve
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 éve
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 éve
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 éve
BsGpuParams.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer 10 éve
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHString.h 0ddc6c09b5 Working on new UI 10 éve
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 éve
BsIResourceListener.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 éve
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 éve
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsImporter.h 9993f27e60 Splash screen functional 10 éve
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 éve
BsInput.h df620543a7 Documentation 10 éve
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsMaterial.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 éve
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 éve
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMesh.h e9e45b6d6b Added UV to full screen quad 10 éve
BsMeshBase.h e9e45b6d6b Added UV to full screen quad 10 éve
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsMeshData.h 0ddc6c09b5 Working on new UI 10 éve
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad 10 éve
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 éve
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer 10 éve
BsOSInputHandler.h 24434868e3 More handle fixes 11 éve
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader 10 éve
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsPixelBuffer.h fc8f2b1eaf More documentation 11 éve
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon 10 éve
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsPixelUtil.h 1f31bf9385 Documentation 10 éve
BsPixelVolume.h 1f31bf9385 Documentation 10 éve
BsPlatform.h b492b132a2 Added a way to specify application taskbar icon 10 éve
BsPrefab.h 06e03f1239 Bulk of work on the build system 10 éve
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 éve
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff 10 éve
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 éve
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 éve
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 éve
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 éve
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 éve
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs 10 éve
BsRenderAPICapabilities.h 1c17be6581 Moved everything to VS 2015 10 éve
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 éve
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderTarget.h 1f31bf9385 Documentation 10 éve
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderWindow.h ecb34ab114 Render window positioning x/y coordinates weren't being consistent 10 éve
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 éve
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 éve
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 éve
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 éve
BsRendererUtility.h e9e45b6d6b Added UV to full screen quad 10 éve
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsResourceHandle.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 éve
BsResourceHandleRTTI.h 78355169a1 Resource handle refactor (part 4) 10 éve
BsResourceListenerManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsResourceManifest.h 06e03f1239 Bulk of work on the build system 10 éve
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 éve
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 éve
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 éve
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 éve
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 éve
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsSceneObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 éve
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor 10 éve
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 éve
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 éve
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 éve
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsStringTable.h 4df779fdd5 Documentation 10 éve
BsStringTableManager.h 4df779fdd5 Documentation 10 éve
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 éve
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 éve
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 éve
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 éve
BsTexture.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsTextureManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 éve
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad 10 éve
BsUUID.h ee9c441334 Proper UUID generation 10 éve
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 éve
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 éve
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 éve
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad 10 éve
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVideoModeInfo.h 625b2afd34 Build systems appears functional 10 éve
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 éve