BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: 9 سال پیش
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 سال پیش
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 سال پیش
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 سال پیش
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 سال پیش
BsAnimationCurve.h 362e8f530a Updated docs 9 سال پیش
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 سال پیش
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 سال پیش
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 سال پیش
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 سال پیش
BsAudioClip.h a774a03552 AnimationClip foundation 9 سال پیش
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 سال پیش
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 سال پیش
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 سال پیش
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 سال پیش
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 سال پیش
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 سال پیش
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 سال پیش
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 سال پیش
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 سال پیش
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 سال پیش
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 سال پیش
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 سال پیش
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 سال پیش
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 سال پیش
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 سال پیش
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 سال پیش
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 سال پیش
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 سال پیش
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 سال پیش
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 سال پیش
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 سال پیش
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 سال پیش
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 سال پیش
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 سال پیش
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 سال پیش
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 سال پیش
BsCommandBuffer.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 سال پیش
BsCommandBufferManager.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 سال پیش
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 سال پیش
BsCommonTypes.h f2cf9d3387 WIP Vulkan buffers 9 سال پیش
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 سال پیش
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 سال پیش
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 سال پیش
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 سال پیش
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 سال پیش
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 سال پیش
BsCorePrerequisites.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 سال پیش
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 سال پیش
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 سال پیش
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 سال پیش
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 سال پیش
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 سال پیش
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 سال پیش
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 سال پیش
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 سال پیش
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 سال پیش
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsFJoint.h 916f246010 Joint fixes: 9 سال پیش
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 سال پیش
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 سال پیش
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 سال پیش
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 سال پیش
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 سال پیش
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 سال پیش
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 سال پیش
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 سال پیش
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 سال پیش
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 سال پیش
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 سال پیش
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 سال پیش
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 سال پیش
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 سال پیش
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 سال پیش
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 سال پیش
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 سال پیش
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 سال پیش
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 سال پیش
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 سال پیش
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 سال پیش
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsMaterial.h 362e8f530a Updated docs 9 سال پیش
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 سال پیش
BsMaterialParams.h 362e8f530a Updated docs 9 سال پیش
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 سال پیش
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 سال پیش
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 سال پیش
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 سال پیش
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 سال پیش
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 سال پیش
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 سال پیش
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 سال پیش
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 سال پیش
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 سال پیش
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 سال پیش
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 سال پیش
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 سال پیش
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 سال پیش
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 سال پیش
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 سال پیش
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 سال پیش
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 سال پیش
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 سال پیش
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 سال پیش
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 سال پیش
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 سال پیش
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 سال پیش
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 سال پیش
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 سال پیش
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 سال پیش
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 سال پیش
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 سال پیش
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 سال پیش
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 سال پیش
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 سال پیش
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 سال پیش
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 سال پیش
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 سال پیش
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 سال پیش
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 سال پیش
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 سال پیش
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 سال پیش
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 سال پیش
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 سال پیش
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 سال پیش
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsRenderStateManager.h 9d9a222d00 Vulkan startup 9 سال پیش
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 سال پیش
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 سال پیش
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 سال پیش
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 سال پیش
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 سال پیش
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 سال پیش
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 سال پیش
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 سال پیش
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 سال پیش
BsResources.h 584feaa51c Added play on start for audio sources 9 سال پیش
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 سال پیش
BsSamplerState.h 58d28d8ffb Fix missing include 9 سال پیش
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 سال پیش
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 سال پیش
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 سال پیش
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 سال پیش
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 سال پیش
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 سال پیش
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 سال پیش
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 سال پیش
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 سال پیش
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 سال پیش
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 سال پیش
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 سال پیش
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 سال پیش
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 سال پیش
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 سال پیش
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 سال پیش
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 سال پیش
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 سال پیش
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 سال پیش
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 سال پیش
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 سال پیش
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 سال پیش
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 سال پیش
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 سال پیش
BsVertexDataDesc.h eb5d33c976 Post processing: 9 سال پیش
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 سال پیش
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 سال پیش
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 سال پیش
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 سال پیش
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 سال پیش