#3d #game-engine #engine #gamedev

Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer %!s(int64=13) %!d(string=hai) anos
CamelotClient a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
CamelotD3D11RenderSystem 96bb17b5ef A lot more work on DX 11 renderer %!s(int64=13) %!d(string=hai) anos
CamelotD3D9Renderer 96bb17b5ef A lot more work on DX 11 renderer %!s(int64=13) %!d(string=hai) anos
CamelotFBXImporter c06e053b50 Moved GLSL param parsing into a separate file %!s(int64=13) %!d(string=hai) anos
CamelotForwardRenderer a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
CamelotGLRenderer a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles %!s(int64=13) %!d(string=hai) anos
CamelotRenderer 96bb17b5ef A lot more work on DX 11 renderer %!s(int64=13) %!d(string=hai) anos
CamelotUtility 26ac8e10b8 More work on generic buffers %!s(int64=13) %!d(string=hai) anos
CamelotRenderer.sln 56b0a7d305 DX11 is compilable again %!s(int64=13) %!d(string=hai) anos
Dependencies.txt d71ac4d2a8 OIS works %!s(int64=13) %!d(string=hai) anos
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos