BearishSun 90a05366f1 Finished Vulkan hardware buffer implementation vor 9 Jahren
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
Win32 a448b09b54 Implemented Vulkan swapBuffers method on render window vor 9 Jahren
BsGLBuffer.h f2cf9d3387 WIP Vulkan buffers vor 9 Jahren
BsGLCommandBuffer.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs vor 9 Jahren
BsGLCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs vor 9 Jahren
BsGLContext.h f5a83f2a98 More work on improving documentation for doxygen generation vor 10 Jahren
BsGLEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsGLFrameBufferObject.h aa06514ff9 Added support for texture arrays vor 9 Jahren
BsGLGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation vor 9 Jahren
BsGLGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation vor 9 Jahren
BsGLHardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support vor 9 Jahren
BsGLIndexBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation vor 9 Jahren
BsGLOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsGLPixelBuffer.h e2fcd6419d Cleaning up render API vor 9 Jahren
BsGLPixelFormat.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL vor 9 Jahren
BsGLPrerequisites.h c6e8badad9 (WIP) Adding command buffer support to OpenGL vor 9 Jahren
BsGLQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsGLRenderAPI.h b267abf39a Vulkan render API swapBuffers() method hooked up vor 9 Jahren
BsGLRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 10 Jahren
BsGLRenderTexture.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap vor 9 Jahren
BsGLRenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsGLSupport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsGLTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater vor 9 Jahren
BsGLTextureManager.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater vor 9 Jahren
BsGLTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsGLUtil.h f5a83f2a98 More work on improving documentation for doxygen generation vor 10 Jahren
BsGLVertexArrayObjectManager.h c6e8badad9 (WIP) Adding command buffer support to OpenGL vor 9 Jahren
BsGLVertexBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation vor 9 Jahren