BearishSun 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 rokov pred
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Win32 4f0d194556 Documentation 10 rokov pred
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 rokov pred
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsComponent.h 7466dd0d2f Documentation 10 rokov pred
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 rokov pred
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsCorePrerequisites.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 rokov pred
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 rokov pred
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 rokov pred
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.h 098f8865e1 Font C# interface 10 rokov pred
BsFontDesc.h 098f8865e1 Font C# interface 10 rokov pred
BsFontImportOptions.h 4f0d194556 Documentation 10 rokov pred
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsFontManager.h 098f8865e1 Font C# interface 10 rokov pred
BsFontRTTI.h 098f8865e1 Font C# interface 10 rokov pred
BsGameObject.h d4f4151761 Documentation 10 rokov pred
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 rokov pred
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 rokov pred
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 rokov pred
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 rokov pred
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 rokov pred
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHString.h 0ddc6c09b5 Working on new UI 10 rokov pred
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 rokov pred
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 rokov pred
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsInput.h df620543a7 Documentation 10 rokov pred
BsInputFwd.h df620543a7 Documentation 10 rokov pred
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 rokov pred
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 rokov pred
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMesh.h 0ddc6c09b5 Working on new UI 10 rokov pred
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 rokov pred
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsMeshData.h 0ddc6c09b5 Working on new UI 10 rokov pred
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 rokov pred
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 rokov pred
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsOSInputHandler.h 24434868e3 More handle fixes 11 rokov pred
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsPixelBuffer.h fc8f2b1eaf More documentation 11 rokov pred
BsPixelData.h 1f31bf9385 Documentation 10 rokov pred
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPixelUtil.h 1f31bf9385 Documentation 10 rokov pred
BsPixelVolume.h 1f31bf9385 Documentation 10 rokov pred
BsPlatform.h 4f0d194556 Documentation 10 rokov pred
BsPrefab.h 4f0d194556 Documentation 10 rokov pred
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 rokov pred
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 rokov pred
BsPrefabUtility.h 4f0d194556 Documentation 10 rokov pred
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 rokov pred
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 rokov pred
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 rokov pred
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderTarget.h 1f31bf9385 Documentation 10 rokov pred
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderWindow.h 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons 10 rokov pred
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 rokov pred
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 rokov pred
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 rokov pred
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 rokov pred
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 rokov pred
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsResources.h f70ad040e9 Various fixes related to GUI array: 10 rokov pred
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsSceneObject.h 4f0d194556 Documentation 10 rokov pred
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 rokov pred
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsStringTable.h 4df779fdd5 Documentation 10 rokov pred
BsStringTableManager.h 4df779fdd5 Documentation 10 rokov pred
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 rokov pred
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 rokov pred
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 rokov pred
BsTexture.h 4df779fdd5 Documentation 10 rokov pred
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 rokov pred
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 rokov pred
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 rokov pred
BsUUID.h ee9c441334 Proper UUID generation 10 rokov pred
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 rokov pred