BearishSun 625b2afd34 Build systems appears functional пре 10 година
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Win32 b492b132a2 Added a way to specify application taskbar icon пре 10 година
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes пре 10 година
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) пре 10 година
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components пре 10 година
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle пре 10 година
BsCoreApplication.h 06e03f1239 Bulk of work on the build system пре 10 година
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part пре 10 година
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class пре 10 година
BsCoreRenderer.h e78cf10282 Scene grid now renders behind the handles пре 10 година
BsCoreSceneManager.h 00d78189f3 More work on Play in editor пре 10 година
BsCoreThread.h 625b2afd34 Build systems appears functional пре 10 година
BsCoreThreadAccessor.h 06e03f1239 Bulk of work on the build system пре 10 година
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsFontDesc.h 098f8865e1 Font C# interface пре 10 година
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles пре 10 година
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles пре 10 година
BsFontManager.h 098f8865e1 Font C# interface пре 10 година
BsFontRTTI.h 098f8865e1 Font C# interface пре 10 година
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation пре 10 година
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle пре 10 година
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies пре 10 година
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation пре 10 година
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders пре 10 година
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) пре 10 година
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers пре 10 година
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer пре 10 година
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHString.h 0ddc6c09b5 Working on new UI пре 10 година
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working пре 10 година
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library пре 10 година
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsImporter.h 9993f27e60 Splash screen functional пре 10 година
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsInput.h df620543a7 Documentation пре 10 година
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input пре 10 година
BsMaterial.h 157fe12618 New core object sync seems to work for the most part пре 10 година
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around пре 10 година
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMesh.h e9e45b6d6b Added UV to full screen quad пре 10 година
BsMeshBase.h e9e45b6d6b Added UV to full screen quad пре 10 година
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsMeshData.h 0ddc6c09b5 Working on new UI пре 10 година
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad пре 10 година
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties пре 10 година
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshManager.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes пре 10 година
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer пре 10 година
BsOSInputHandler.h 24434868e3 More handle fixes пре 11 година
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader пре 10 година
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsPixelBuffer.h fc8f2b1eaf More documentation пре 11 година
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon пре 10 година
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsPixelUtil.h 1f31bf9385 Documentation пре 10 година
BsPixelVolume.h 1f31bf9385 Documentation пре 10 година
BsPlatform.h b492b132a2 Added a way to specify application taskbar icon пре 10 година
BsPrefab.h 06e03f1239 Bulk of work on the build system пре 10 година
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff пре 10 година
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff пре 10 година
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies пре 10 година
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation пре 10 година
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler пре 10 година
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsRawInputHandler.h a713a99a65 More documentation & input fixes пре 11 година
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs пре 10 година
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed пре 10 година
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderTarget.h 1f31bf9385 Documentation пре 10 година
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class пре 10 година
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation пре 10 година
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it пре 10 година
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation пре 10 година
BsRendererUtility.h e9e45b6d6b Added UV to full screen quad пре 10 година
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them пре 10 година
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener пре 11 година
BsResourceManifest.h 06e03f1239 Bulk of work on the build system пре 10 година
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library пре 10 година
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsResources.h 06e03f1239 Bulk of work on the build system пре 10 година
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object пре 10 година
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsSceneObject.h 00d78189f3 More work on Play in editor пре 10 година
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor пре 10 година
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library пре 10 година
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderManager.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders пре 10 година
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsStringTable.h 4df779fdd5 Documentation пре 10 година
BsStringTableManager.h 4df779fdd5 Documentation пре 10 година
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window пре 10 година
BsSubMesh.h 0ddc6c09b5 Working on new UI пре 10 година
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsTextData.h 7a6945b210 Added ScriptCode inspector пре 10 година
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData пре 10 година
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties пре 10 година
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData пре 10 година
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData пре 10 година
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad пре 10 година
BsUUID.h ee9c441334 Proper UUID generation пре 10 година
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code пре 10 година
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad пре 10 година
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVideoModeInfo.h 625b2afd34 Build systems appears functional пре 10 година
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година