BearishSun 99d14364e5 More work on Vulkan: il y a 9 ans
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsAnimation.h 9a6ee5a831 Root motion import implemented il y a 9 ans
BsAnimationClip.h 9a6ee5a831 Root motion import implemented il y a 9 ans
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
BsAnimationCurve.h 362e8f530a Updated docs il y a 9 ans
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves il y a 9 ans
BsAnimationManager.h d1a3aea867 Fix typo in code il y a 9 ans
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import il y a 9 ans
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components il y a 9 ans
BsAudioClip.h a774a03552 AnimationClip foundation il y a 9 ans
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional il y a 9 ans
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) il y a 9 ans
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsAudioListener.h 7756e2673d Updated documentation for Audio API il y a 9 ans
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown il y a 9 ans
BsAudioSource.h fa03beab16 Hot reload of audio clips il y a 9 ans
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD il y a 9 ans
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std il y a 9 ans
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource il y a 9 ans
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources il y a 9 ans
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX il y a 9 ans
BsCommandBuffer.h 99d14364e5 More work on Vulkan: il y a 9 ans
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue il y a 9 ans
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue il y a 9 ans
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component il y a 9 ans
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization il y a 9 ans
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown il y a 9 ans
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements il y a 9 ans
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory il y a 9 ans
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization il y a 9 ans
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) il y a 9 ans
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsCoreThread.h e7f45a5e0e Animation playback (WIP) il y a 9 ans
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows il y a 9 ans
BsCurveCache.h e7f45a5e0e Animation playback (WIP) il y a 9 ans
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std il y a 9 ans
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future il y a 9 ans
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsFJoint.h 916f246010 Joint fixes: il y a 9 ans
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers il y a 9 ans
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization il y a 9 ans
BsGpuBuffer.h e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 il y a 9 ans
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated il y a 9 ans
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support il y a 9 ans
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better il y a 9 ans
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP il y a 9 ans
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design il y a 9 ans
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap il y a 9 ans
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types il y a 9 ans
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms il y a 9 ans
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsHardwareBuffer.h 6e60730055 More work on Vulkan buffers il y a 9 ans
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods il y a 9 ans
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) il y a 9 ans
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt il y a 9 ans
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings il y a 9 ans
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsMaterial.h 362e8f530a Updated docs il y a 9 ans
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified il y a 9 ans
BsMaterialParams.h 362e8f530a Updated docs il y a 9 ans
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor il y a 9 ans
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor il y a 9 ans
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings il y a 9 ans
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings il y a 9 ans
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsMeshCollider.h fa03beab16 Hot reload of audio clips il y a 9 ans
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings il y a 9 ans
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming il y a 9 ans
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings il y a 9 ans
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
BsMeshManager.h 92aca46056 Added morph shapes to Mesh il y a 9 ans
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh il y a 9 ans
BsMeshUtility.h a69052d9c5 Morph shape evaluation il y a 9 ans
BsMorphShapes.h b89005a830 Added morph shape curve evaluation il y a 9 ans
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation il y a 9 ans
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future il y a 9 ans
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design il y a 9 ans
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. il y a 9 ans
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPhysics.h e75714d01c Add some missing includes il y a 9 ans
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming il y a 9 ans
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation il y a 9 ans
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: il y a 9 ans
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: il y a 9 ans
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: il y a 9 ans
BsProfilerCPU.h c168935089 Timers now use std::chrono il y a 9 ans
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) il y a 9 ans
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future il y a 9 ans
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std il y a 9 ans
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements il y a 9 ans
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: il y a 9 ans
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class il y a 9 ans
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings il y a 9 ans
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states il y a 9 ans
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) il y a 9 ans
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two il y a 9 ans
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods il y a 9 ans
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRendererMeshData.h a69052d9c5 Morph shape evaluation il y a 9 ans
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it il y a 9 ans
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers il y a 9 ans
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it il y a 9 ans
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt il y a 9 ans
BsRigidbody.h f92ea8ea21 Removed unused Physics code il y a 9 ans
BsSamplerState.h e75714d01c Add some missing includes il y a 9 ans
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) il y a 9 ans
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization il y a 9 ans
BsShader.h 12cb86711c Updating docs to reflect the render API changes il y a 9 ans
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline il y a 9 ans
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions il y a 9 ans
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers il y a 9 ans
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms il y a 9 ans
BsSkeletonMask.h 6164237881 Added bone filtering to animation il y a 9 ans
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers il y a 9 ans
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings il y a 9 ans
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques il y a 9 ans
BsTechniqueRTTI.h e4637da406 Added tags to material techniques il y a 9 ans
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsTexture.h 99d14364e5 More work on Vulkan: il y a 9 ans
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods il y a 9 ans
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater il y a 9 ans
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future il y a 9 ans
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation il y a 9 ans
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsVertexDataDesc.h eb5d33c976 Post processing: il y a 9 ans
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager il y a 9 ans
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans