BearishSun 9ac01d6431 Making C++ framework startup simpler пре 9 година
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsAnimation.h 9a6ee5a831 Root motion import implemented пре 9 година
BsAnimationClip.h 9a6ee5a831 Root motion import implemented пре 9 година
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options пре 9 година
BsAnimationCurve.h 362e8f530a Updated docs пре 9 година
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves пре 9 година
BsAnimationManager.h d1a3aea867 Fix typo in code пре 9 година
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import пре 9 година
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components пре 9 година
BsAudioClip.h a774a03552 AnimationClip foundation пре 9 година
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional пре 9 година
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) пре 9 година
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsAudioListener.h 7756e2673d Updated documentation for Audio API пре 9 година
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown пре 9 година
BsAudioSource.h fa03beab16 Hot reload of audio clips пре 9 година
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD пре 9 година
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource пре 9 година
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources пре 9 година
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX пре 9 година
BsCommandBuffer.h 59db12dbc5 Added special Vulkan command buffers for transfer operations пре 9 година
BsCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs пре 9 година
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsCommonTypes.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues пре 9 година
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component пре 9 година
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsCoreApplication.h 9ac01d6431 Making C++ framework startup simpler пре 9 година
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements пре 10 година
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory пре 9 година
BsCorePrerequisites.h a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file пре 9 година
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) пре 9 година
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCoreThread.h e7f45a5e0e Animation playback (WIP) пре 9 година
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows пре 9 година
BsCurveCache.h e7f45a5e0e Animation playback (WIP) пре 9 година
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsEventQuery.h 11c403a10d Vulkan queries WIP пре 9 година
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsFJoint.h 916f246010 Joint fixes: пре 9 година
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers пре 9 година
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsGpuBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation пре 9 година
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated пре 9 година
BsGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation пре 9 година
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better пре 9 година
BsGpuParams.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsGpuParamsSet.h af560f18fc Added a ComputePipelineState пре 9 година
BsGpuPipelineParamInfo.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsGpuPipelineState.h a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file пре 9 година
BsGpuProgram.h 952a02e2f2 Vulkan graphics pipeline creation пре 9 година
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms пре 9 година
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsHardwareBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations пре 9 година
BsHardwareBufferManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) пре 9 година
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt пре 9 година
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues пре 9 година
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsMaterial.h 362e8f530a Updated docs пре 9 година
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified пре 9 година
BsMaterialParams.h 362e8f530a Updated docs пре 9 година
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor пре 9 година
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor пре 9 година
BsMesh.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues пре 9 година
BsMeshBase.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) пре 9 година
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsMeshCollider.h fa03beab16 Hot reload of audio clips пре 9 година
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming пре 9 година
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsMeshImportOptions.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) пре 9 година
BsMeshImportOptionsRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) пре 9 година
BsMeshManager.h 92aca46056 Added morph shapes to Mesh пре 9 година
BsMeshRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) пре 9 година
BsMeshUtility.h a69052d9c5 Morph shape evaluation пре 9 година
BsMorphShapes.h b89005a830 Added morph shape curve evaluation пре 9 година
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation пре 9 година
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsOcclusionQuery.h 11c403a10d Vulkan queries WIP пре 9 година
BsParamBlocks.h a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file пре 9 година
BsPass.h af560f18fc Added a ComputePipelineState пре 9 година
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPhysics.h e75714d01c Add some missing includes пре 9 година
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming пре 9 година
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation пре 10 година
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: пре 9 година
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: пре 9 година
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: пре 9 година
BsProfilerCPU.h c168935089 Timers now use std::chrono пре 9 година
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements пре 10 година
BsRenderAPI.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) пре 9 година
BsRenderAPICapabilities.h 643f494d3a Hooking up various Vulkan RenderAPI methods пре 9 година
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings пре 10 година
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsRenderStateManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
BsRenderTarget.h b267abf39a Vulkan render API swapBuffers() method hooked up пре 9 година
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods пре 9 година
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsRendererMeshData.h a69052d9c5 Morph shape evaluation пре 9 година
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it пре 9 година
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers пре 9 година
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it пре 9 година
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt пре 9 година
BsRigidbody.h f92ea8ea21 Removed unused Physics code пре 9 година
BsSamplerState.h e75714d01c Add some missing includes пре 9 година
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) пре 9 година
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsShader.h 12cb86711c Updating docs to reflect the render API changes пре 9 година
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline пре 10 година
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions пре 10 година
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers пре 9 година
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms пре 9 година
BsSkeletonMask.h 6164237881 Added bone filtering to animation пре 9 година
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers пре 9 година
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor пре 10 година
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings пре 9 година
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година
BsTechniqueRTTI.h e4637da406 Added tags to material techniques пре 9 година
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues пре 9 година
BsTextureImportOptions.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) пре 9 година
BsTextureImportOptionsRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) пре 9 година
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods пре 9 година
BsTextureRTTI.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) пре 9 година
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsTimerQuery.h 11c403a10d Vulkan queries WIP пре 9 година
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation пре 9 година
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsVertexDataDesc.h eb5d33c976 Post processing: пре 9 година
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager пре 9 година
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година