BearishSun 17bd614ff6 Added a way to attach animation events to imported animation clips %!s(int64=9) %!d(string=hai) anos
..
Win32 52970a388f Minor tweaks to follow engine guidelines %!s(int64=9) %!d(string=hai) anos
BsAnimation.cpp 773d549e57 Added basic support for animation events %!s(int64=9) %!d(string=hai) anos
BsAnimationClip.cpp 773d549e57 Added basic support for animation events %!s(int64=9) %!d(string=hai) anos
BsAnimationCurve.cpp 773d549e57 Added basic support for animation events %!s(int64=9) %!d(string=hai) anos
BsAnimationManager.cpp 773d549e57 Added basic support for animation events %!s(int64=9) %!d(string=hai) anos
BsAnimationUtility.cpp 773d549e57 Added basic support for animation events %!s(int64=9) %!d(string=hai) anos
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components %!s(int64=9) %!d(string=hai) anos
BsAudioClip.cpp a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional %!s(int64=9) %!d(string=hai) anos
BsAudioListener.cpp 1c01ab784c Interface for AudioSource and AudioListener (WIP) %!s(int64=9) %!d(string=hai) anos
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown %!s(int64=9) %!d(string=hai) anos
BsAudioSource.cpp fa03beab16 Hot reload of audio clips %!s(int64=9) %!d(string=hai) anos
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD %!s(int64=9) %!d(string=hai) anos
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource %!s(int64=9) %!d(string=hai) anos
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources %!s(int64=9) %!d(string=hai) anos
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=10) %!d(string=hai) anos
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=10) %!d(string=hai) anos
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class %!s(int64=10) %!d(string=hai) anos
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=10) %!d(string=hai) anos
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization %!s(int64=10) %!d(string=hai) anos
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization %!s(int64=10) %!d(string=hai) anos
BsCJoint.cpp 916f246010 Joint fixes: %!s(int64=9) %!d(string=hai) anos
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=10) %!d(string=hai) anos
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization %!s(int64=10) %!d(string=hai) anos
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsCoreApplication.cpp 7c3620dd46 Animation playback (WIP) %!s(int64=9) %!d(string=hai) anos
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) %!s(int64=10) %!d(string=hai) anos
BsCoreSceneManager.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized %!s(int64=9) %!d(string=hai) anos
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) %!s(int64=9) %!d(string=hai) anos
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=10) %!d(string=hai) anos
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=10) %!d(string=hai) anos
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=10) %!d(string=hai) anos
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper %!s(int64=9) %!d(string=hai) anos
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsGpuParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering %!s(int64=9) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsGpuParams.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
BsGpuProgram.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=10) %!d(string=hai) anos
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows %!s(int64=9) %!d(string=hai) anos
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsMaterial.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsMaterialParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering %!s(int64=9) %!d(string=hai) anos
BsMaterialParams.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsMaterialRTTI.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsMesh.cpp 49e269480e Added import for mesh skeleton %!s(int64=9) %!d(string=hai) anos
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsMeshData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips %!s(int64=9) %!d(string=hai) anos
BsMeshManager.cpp 49e269480e Added import for mesh skeleton %!s(int64=9) %!d(string=hai) anos
BsMeshUtility.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper %!s(int64=9) %!d(string=hai) anos
BsMultiRenderTexture.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsPass.cpp a419f4cb4f Postprocessing WIP %!s(int64=9) %!d(string=hai) anos
BsPhysics.cpp f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPixelData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsPixelUtil.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails %!s(int64=9) %!d(string=hai) anos
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsPrefab.cpp 10e057da7b Prefab fixes: %!s(int64=9) %!d(string=hai) anos
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized %!s(int64=9) %!d(string=hai) anos
BsProfilerCPU.cpp bf351b8442 Fix compilation error in gcc-specific code %!s(int64=9) %!d(string=hai) anos
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=10) %!d(string=hai) anos
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsRenderTexture.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsRendererMeshData.cpp 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh %!s(int64=9) %!d(string=hai) anos
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it %!s(int64=9) %!d(string=hai) anos
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsResources.cpp fa03beab16 Hot reload of audio clips %!s(int64=9) %!d(string=hai) anos
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized %!s(int64=9) %!d(string=hai) anos
BsShader.cpp c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime %!s(int64=9) %!d(string=hai) anos
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline %!s(int64=10) %!d(string=hai) anos
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines %!s(int64=10) %!d(string=hai) anos
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsSkeleton.cpp 27905e224e Properly apply scale animation curves %!s(int64=9) %!d(string=hai) anos
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=10) %!d(string=hai) anos
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=10) %!d(string=hai) anos
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsTechnique.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsTextData.cpp 8587f277ce Fixed invalid offset for certain characters when rendering text %!s(int64=9) %!d(string=hai) anos
BsTexture.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails %!s(int64=9) %!d(string=hai) anos
BsTextureManager.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual %!s(int64=10) %!d(string=hai) anos
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
BsVertexDeclaration.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) %!s(int64=9) %!d(string=hai) anos
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos