BearishSun 9d9a222d00 Vulkan startup 9 lat temu
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 lat temu
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 lat temu
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 lat temu
BsAnimationCurve.h 362e8f530a Updated docs 9 lat temu
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 lat temu
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 lat temu
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 lat temu
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 lat temu
BsAudioClip.h a774a03552 AnimationClip foundation 9 lat temu
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 lat temu
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 lat temu
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 lat temu
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 lat temu
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 lat temu
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 lat temu
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 lat temu
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 lat temu
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 lat temu
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 lat temu
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 lat temu
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 lat temu
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 lat temu
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 lat temu
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 lat temu
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 lat temu
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 lat temu
BsCommandBuffer.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 lat temu
BsCommandBufferManager.h 2efdfb1800 Updating docs 9 lat temu
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsCommonTypes.h 046cd0b6a2 Neater GpuBuffer creation 9 lat temu
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 lat temu
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 lat temu
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 lat temu
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 lat temu
BsCorePrerequisites.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 lat temu
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 lat temu
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 lat temu
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 lat temu
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 lat temu
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 lat temu
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 lat temu
BsDrawOps.h 91df70cddf More work on manuals 9 lat temu
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsFJoint.h 916f246010 Joint fixes: 9 lat temu
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 lat temu
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 lat temu
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 lat temu
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsGpuBuffer.h ba7860bb93 Neater VertexBuffer creation 9 lat temu
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 lat temu
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 lat temu
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 lat temu
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 lat temu
BsGpuParams.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 lat temu
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 lat temu
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 lat temu
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 lat temu
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 lat temu
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsHardwareBuffer.h e2fcd6419d Cleaning up render API 9 lat temu
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 lat temu
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 lat temu
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 lat temu
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 lat temu
BsIndexBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 lat temu
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 lat temu
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsMaterial.h 362e8f530a Updated docs 9 lat temu
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 lat temu
BsMaterialParams.h 362e8f530a Updated docs 9 lat temu
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 lat temu
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 lat temu
BsMesh.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 lat temu
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 lat temu
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 lat temu
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 lat temu
BsMeshHeap.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 lat temu
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 lat temu
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 lat temu
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 lat temu
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 lat temu
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 lat temu
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 lat temu
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 lat temu
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 lat temu
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 lat temu
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 lat temu
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 lat temu
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 lat temu
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 lat temu
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 lat temu
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 lat temu
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 lat temu
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 lat temu
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 lat temu
BsRenderAPI.h 9d9a222d00 Vulkan startup 9 lat temu
BsRenderAPICapabilities.h 9555982752 Fixing OpenGL texture and image binding 9 lat temu
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 lat temu
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsRenderStateManager.h 9d9a222d00 Vulkan startup 9 lat temu
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 lat temu
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 lat temu
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 lat temu
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 lat temu
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 lat temu
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 lat temu
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 lat temu
BsResources.h 584feaa51c Added play on start for audio sources 9 lat temu
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 lat temu
BsSamplerState.h 58d28d8ffb Fix missing include 9 lat temu
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 lat temu
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 lat temu
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 lat temu
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 lat temu
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 lat temu
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 lat temu
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 lat temu
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 lat temu
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 lat temu
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 lat temu
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 lat temu
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 lat temu
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 lat temu
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 lat temu
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 lat temu
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 lat temu
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 lat temu
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 lat temu
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 lat temu
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 lat temu
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsVertexDataDesc.h eb5d33c976 Post processing: 9 lat temu
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsVertexDeclaration.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 lat temu
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 lat temu
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 lat temu
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 lat temu
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu