BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
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BsApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 years ago
BsBuiltinResources.cpp f36636b63f Updated material inspector so it shows builtin shaders 9 years ago
BsCAnimation.cpp b89005a830 Added morph shape curve evaluation 9 years ago
BsCBone.cpp 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# 9 years ago
BsCGUIWidget.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsCLight.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCRenderable.cpp 693d2e21ca Animation culling WIP 9 years ago
BsCursor.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsDragAndDropManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsDrawHelper.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsDrawHelperTemplate.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsDropDownAreaPlacement.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsEngineShaderIncludeHandler.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIButton.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIButtonBase.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 years ago
BsGUICanvas.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsGUIContent.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIContextMenu.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIDimensions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIDropDownBoxManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIDropDownContent.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 years ago
BsGUIDropDownHitBox.cpp c8f96b70d6 Fixed task scheduler so it properly counts active tasks 10 years ago
BsGUIDropDownMenu.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 years ago
BsGUIElement.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsGUIElementBase.cpp 6f0747c8f6 Various fixes in order to get GUICanvas functional 9 years ago
BsGUIElementContainer.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 years ago
BsGUIElementStyle.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIHelper.cpp 58df159860 Improving look of morph shape display in the animation inspector 9 years ago
BsGUIInputBox.cpp dd32259b26 Animation clip splitting functional 9 years ago
BsGUIInputCaret.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIInputSelection.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIInputTool.cpp 855b052658 More fixes in order to get everything to compile with Clang 10 years ago
BsGUILabel.cpp 58a9f821fe Various frontend improvements to animation editor 9 years ago
BsGUILayout.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsGUILayoutUtility.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUILayoutX.cpp 534215532f Calculate position of GUI space elements so their contribution is properly accounted for when calculating GUILayout size (useful for padding) 9 years ago
BsGUILayoutY.cpp 534215532f Calculate position of GUI space elements so their contribution is properly accounted for when calculating GUILayout size (useful for padding) 9 years ago
BsGUIListBox.cpp fba359f972 Fixed a crash when initializing a list box with zero elements 9 years ago
BsGUIManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
BsGUIMenu.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsGUIMouseEvent.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsGUIOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIPanel.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIProgressBar.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIRenderTexture.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 years ago
BsGUIScrollArea.cpp c21864b903 Added support for scrollbars with resize handles 9 years ago
BsGUIScrollBar.cpp 237f447860 Fixing resizable scrollbars 9 years ago
BsGUIScrollBarHorz.cpp 237f447860 Fixing resizable scrollbars 9 years ago
BsGUIScrollBarVert.cpp 237f447860 Fixing resizable scrollbars 9 years ago
BsGUISkin.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsGUISkinRTTI.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUISlider.cpp c21864b903 Added support for scrollbars with resize handles 9 years ago
BsGUISliderHandle.cpp 2566f2d5dd Fixing resizable scrollbar division by zero 9 years ago
BsGUISpace.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUITextInputEvent.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUITexture.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 years ago
BsGUIToggle.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsGUIToggleGroup.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsGUITooltip.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 years ago
BsGUITooltipManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsGUIViewport.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 years ago
BsGUIWidget.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsGameResourceManager.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 years ago
BsGameSettings.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsHEString.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsImageSprite.cpp eeb700c5df Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material) 9 years ago
BsInputConfiguration.cpp dee4cfeec8 Fixing CMake build and replacing the custom VS solution with a CMake generated one 9 years ago
BsLight.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsPaths.cpp ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
BsPlainText.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsPlainTextImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsProfilerOverlay.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 years ago
BsRenderQueue.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsRenderable.cpp ba7860bb93 Neater VertexBuffer creation 9 years ago
BsRenderer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsRendererMaterial.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsRendererMaterialManager.cpp a497317478 Fixed shader import so it properly initializes shader variations 9 years ago
BsRendererUtility.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
BsSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsScriptCode.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsScriptCodeImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsScriptCodeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsScriptManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsShapeMeshes2D.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 years ago
BsShapeMeshes3D.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsShortcutKey.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsShortcutManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsSplashScreen.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 years ago
BsSprite.cpp a2ed04de6f Fixing triangle clipping for GUI Canvas, fully clipped triangles are no longer incorrectly getting rendered 9 years ago
BsSpriteManager.cpp b03b62bf18 More work on GUICanvas line rendering 9 years ago
BsSpriteMaterial.cpp f6514d571d Fixed a concurrency issue with the animation thread 9 years ago
BsSpriteMaterials.cpp 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 years ago
BsSpriteTexture.cpp 9a90372f70 Scroll bar GUI element exposed to C# 9 years ago
BsStandardPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsTextSprite.cpp eeb700c5df Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material) 9 years ago
BsVirtualInput.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago