BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater vor 9 Jahren
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BsApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory vor 9 Jahren
BsBuiltinResources.cpp f36636b63f Updated material inspector so it shows builtin shaders vor 9 Jahren
BsCAnimation.cpp b89005a830 Added morph shape curve evaluation vor 9 Jahren
BsCBone.cpp 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# vor 9 Jahren
BsCGUIWidget.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsCLight.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCRenderable.cpp 693d2e21ca Animation culling WIP vor 9 Jahren
BsCursor.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsDragAndDropManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsDrawHelper.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsDrawHelperTemplate.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsDropDownAreaPlacement.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsEngineShaderIncludeHandler.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIButton.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIButtonBase.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) vor 9 Jahren
BsGUICanvas.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsGUIContent.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIContextMenu.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIDimensions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIDropDownBoxManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIDropDownContent.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor vor 9 Jahren
BsGUIDropDownHitBox.cpp c8f96b70d6 Fixed task scheduler so it properly counts active tasks vor 9 Jahren
BsGUIDropDownMenu.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor vor 9 Jahren
BsGUIElement.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsGUIElementBase.cpp 6f0747c8f6 Various fixes in order to get GUICanvas functional vor 9 Jahren
BsGUIElementContainer.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) vor 9 Jahren
BsGUIElementStyle.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIHelper.cpp 58df159860 Improving look of morph shape display in the animation inspector vor 9 Jahren
BsGUIInputBox.cpp dd32259b26 Animation clip splitting functional vor 9 Jahren
BsGUIInputCaret.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIInputSelection.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIInputTool.cpp 855b052658 More fixes in order to get everything to compile with Clang vor 9 Jahren
BsGUILabel.cpp 58a9f821fe Various frontend improvements to animation editor vor 9 Jahren
BsGUILayout.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsGUILayoutUtility.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUILayoutX.cpp 534215532f Calculate position of GUI space elements so their contribution is properly accounted for when calculating GUILayout size (useful for padding) vor 9 Jahren
BsGUILayoutY.cpp 534215532f Calculate position of GUI space elements so their contribution is properly accounted for when calculating GUILayout size (useful for padding) vor 9 Jahren
BsGUIListBox.cpp fba359f972 Fixed a crash when initializing a list box with zero elements vor 9 Jahren
BsGUIManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater vor 9 Jahren
BsGUIMenu.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsGUIMouseEvent.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsGUIOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIPanel.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIProgressBar.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIRenderTexture.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two vor 9 Jahren
BsGUIScrollArea.cpp c21864b903 Added support for scrollbars with resize handles vor 9 Jahren
BsGUIScrollBar.cpp 237f447860 Fixing resizable scrollbars vor 9 Jahren
BsGUIScrollBarHorz.cpp 237f447860 Fixing resizable scrollbars vor 9 Jahren
BsGUIScrollBarVert.cpp 237f447860 Fixing resizable scrollbars vor 9 Jahren
BsGUISkin.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsGUISkinRTTI.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUISlider.cpp c21864b903 Added support for scrollbars with resize handles vor 9 Jahren
BsGUISliderHandle.cpp 2566f2d5dd Fixing resizable scrollbar division by zero vor 9 Jahren
BsGUISpace.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUITextInputEvent.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUITexture.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) vor 9 Jahren
BsGUIToggle.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsGUIToggleGroup.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsGUITooltip.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor vor 9 Jahren
BsGUITooltipManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsGUIViewport.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) vor 9 Jahren
BsGUIWidget.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsGameResourceManager.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it vor 9 Jahren
BsGameSettings.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsHEString.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsImageSprite.cpp eeb700c5df Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material) vor 9 Jahren
BsInputConfiguration.cpp dee4cfeec8 Fixing CMake build and replacing the custom VS solution with a CMake generated one vor 9 Jahren
BsLight.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsPaths.cpp ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work vor 9 Jahren
BsPlainText.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsPlainTextImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsProfilerOverlay.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) vor 9 Jahren
BsRenderQueue.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsRenderable.cpp ba7860bb93 Neater VertexBuffer creation vor 9 Jahren
BsRenderer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsRendererMaterial.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsRendererMaterialManager.cpp a497317478 Fixed shader import so it properly initializes shader variations vor 9 Jahren
BsRendererUtility.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater vor 9 Jahren
BsSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsScriptCode.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsScriptCodeImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsScriptCodeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsScriptManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsShapeMeshes2D.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper vor 9 Jahren
BsShapeMeshes3D.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsShortcutKey.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsShortcutManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsSplashScreen.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor vor 9 Jahren
BsSprite.cpp a2ed04de6f Fixing triangle clipping for GUI Canvas, fully clipped triangles are no longer incorrectly getting rendered vor 9 Jahren
BsSpriteManager.cpp b03b62bf18 More work on GUICanvas line rendering vor 9 Jahren
BsSpriteMaterial.cpp f6514d571d Fixed a concurrency issue with the animation thread vor 9 Jahren
BsSpriteMaterials.cpp 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues vor 9 Jahren
BsSpriteTexture.cpp 9a90372f70 Scroll bar GUI element exposed to C# vor 9 Jahren
BsStandardPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsTextSprite.cpp eeb700c5df Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material) vor 9 Jahren
BsVirtualInput.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren