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BsApplication.cpp
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712739f2c2
Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory
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vor 9 Jahren |
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BsBuiltinResources.cpp
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f36636b63f
Updated material inspector so it shows builtin shaders
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vor 9 Jahren |
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BsCAnimation.cpp
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b89005a830
Added morph shape curve evaluation
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vor 9 Jahren |
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BsCBone.cpp
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9ed85be779
Added the ability for C++ Animation to register scene object <-> bone mapping same as in C#
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vor 9 Jahren |
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BsCGUIWidget.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |
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BsCLight.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsCRenderable.cpp
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693d2e21ca
Animation culling WIP
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vor 9 Jahren |
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BsCursor.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsDragAndDropManager.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsDrawHelper.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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vor 9 Jahren |
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BsDrawHelperTemplate.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsDropDownAreaPlacement.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsEngineShaderIncludeHandler.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIButton.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIButtonBase.cpp
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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vor 9 Jahren |
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BsGUICanvas.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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vor 9 Jahren |
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BsGUIContent.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIContextMenu.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIDimensions.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIDropDownBoxManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIDropDownContent.cpp
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cdfa21d8bb
Started work on GUICanvas control needed for rendering things like animation curve editor
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vor 9 Jahren |
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BsGUIDropDownHitBox.cpp
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c8f96b70d6
Fixed task scheduler so it properly counts active tasks
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vor 9 Jahren |
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BsGUIDropDownMenu.cpp
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cdfa21d8bb
Started work on GUICanvas control needed for rendering things like animation curve editor
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vor 9 Jahren |
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BsGUIElement.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsGUIElementBase.cpp
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6f0747c8f6
Various fixes in order to get GUICanvas functional
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vor 9 Jahren |
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BsGUIElementContainer.cpp
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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vor 9 Jahren |
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BsGUIElementStyle.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIHelper.cpp
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58df159860
Improving look of morph shape display in the animation inspector
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vor 9 Jahren |
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BsGUIInputBox.cpp
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dd32259b26
Animation clip splitting functional
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vor 9 Jahren |
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BsGUIInputCaret.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIInputSelection.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIInputTool.cpp
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855b052658
More fixes in order to get everything to compile with Clang
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vor 9 Jahren |
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BsGUILabel.cpp
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58a9f821fe
Various frontend improvements to animation editor
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vor 9 Jahren |
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BsGUILayout.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsGUILayoutUtility.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUILayoutX.cpp
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534215532f
Calculate position of GUI space elements so their contribution is properly accounted for when calculating GUILayout size (useful for padding)
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vor 9 Jahren |
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BsGUILayoutY.cpp
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534215532f
Calculate position of GUI space elements so their contribution is properly accounted for when calculating GUILayout size (useful for padding)
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vor 9 Jahren |
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BsGUIListBox.cpp
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fba359f972
Fixed a crash when initializing a list box with zero elements
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vor 9 Jahren |
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BsGUIManager.cpp
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7206fcc52f
Added descriptor structs for texture resource creation, so it is neater
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vor 9 Jahren |
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BsGUIMenu.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsGUIMouseEvent.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsGUIOptions.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIPanel.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIProgressBar.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIRenderTexture.cpp
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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vor 9 Jahren |
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BsGUIScrollArea.cpp
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c21864b903
Added support for scrollbars with resize handles
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vor 9 Jahren |
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BsGUIScrollBar.cpp
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237f447860
Fixing resizable scrollbars
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vor 9 Jahren |
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BsGUIScrollBarHorz.cpp
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237f447860
Fixing resizable scrollbars
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vor 9 Jahren |
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BsGUIScrollBarVert.cpp
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237f447860
Fixing resizable scrollbars
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vor 9 Jahren |
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BsGUISkin.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |
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BsGUISkinRTTI.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUISlider.cpp
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c21864b903
Added support for scrollbars with resize handles
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vor 9 Jahren |
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BsGUISliderHandle.cpp
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2566f2d5dd
Fixing resizable scrollbar division by zero
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vor 9 Jahren |
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BsGUISpace.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUITextInputEvent.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUITexture.cpp
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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vor 9 Jahren |
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BsGUIToggle.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsGUIToggleGroup.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |
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BsGUITooltip.cpp
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cdfa21d8bb
Started work on GUICanvas control needed for rendering things like animation curve editor
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vor 9 Jahren |
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BsGUITooltipManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsGUIViewport.cpp
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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vor 9 Jahren |
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BsGUIWidget.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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vor 9 Jahren |
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BsGameResourceManager.cpp
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21b68b1870
Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it
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vor 9 Jahren |
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BsGameSettings.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsHEString.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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vor 9 Jahren |
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BsImageSprite.cpp
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eeb700c5df
Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material)
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vor 9 Jahren |
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BsInputConfiguration.cpp
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dee4cfeec8
Fixing CMake build and replacing the custom VS solution with a CMake generated one
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vor 9 Jahren |
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BsLight.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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vor 9 Jahren |
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BsPaths.cpp
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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vor 9 Jahren |
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BsPlainText.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |
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BsPlainTextImporter.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |
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BsProfilerOverlay.cpp
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8f4c8e65f3
Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now)
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vor 9 Jahren |
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BsRenderQueue.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsRenderable.cpp
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ba7860bb93
Neater VertexBuffer creation
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vor 9 Jahren |
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BsRenderer.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsRendererMaterial.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsRendererMaterialManager.cpp
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a497317478
Fixed shader import so it properly initializes shader variations
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vor 9 Jahren |
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BsRendererUtility.cpp
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7206fcc52f
Added descriptor structs for texture resource creation, so it is neater
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vor 9 Jahren |
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BsSceneManager.cpp
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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vor 9 Jahren |
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BsScriptCode.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |
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BsScriptCodeImportOptions.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsScriptCodeImporter.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |
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BsScriptManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsShapeMeshes2D.cpp
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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vor 9 Jahren |
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BsShapeMeshes3D.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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vor 9 Jahren |
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BsShortcutKey.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsShortcutManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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vor 9 Jahren |
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BsSplashScreen.cpp
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cdfa21d8bb
Started work on GUICanvas control needed for rendering things like animation curve editor
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vor 9 Jahren |
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BsSprite.cpp
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a2ed04de6f
Fixing triangle clipping for GUI Canvas, fully clipped triangles are no longer incorrectly getting rendered
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vor 9 Jahren |
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BsSpriteManager.cpp
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b03b62bf18
More work on GUICanvas line rendering
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vor 9 Jahren |
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BsSpriteMaterial.cpp
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f6514d571d
Fixed a concurrency issue with the animation thread
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vor 9 Jahren |
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BsSpriteMaterials.cpp
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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vor 9 Jahren |
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BsSpriteTexture.cpp
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9a90372f70
Scroll bar GUI element exposed to C#
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vor 9 Jahren |
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BsStandardPostProcessSettings.cpp
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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vor 9 Jahren |
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BsTextSprite.cpp
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eeb700c5df
Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material)
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vor 9 Jahren |
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BsVirtualInput.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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vor 9 Jahren |