BearishSun bc1578be1a Fix an issue where OpenGL sampler states were wrong for the first rendered texture 9 年 前
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 年 前
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 年 前
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年 前
BsAnimationCurve.h 362e8f530a Updated docs 9 年 前
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 年 前
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 年 前
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 年 前
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 年 前
BsAudioClip.h a774a03552 AnimationClip foundation 9 年 前
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 年 前
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 年 前
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 年 前
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年 前
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 年 前
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 年 前
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年 前
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 年 前
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 年 前
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年 前
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年 前
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年 前
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年 前
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年 前
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年 前
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年 前
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年 前
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年 前
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年 前
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年 前
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年 前
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年 前
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年 前
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 年 前
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年 前
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 年 前
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified 9 年 前
BsComponent.h 10e057da7b Prefab fixes: 9 年 前
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年 前
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年 前
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 年 前
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsCorePrerequisites.h b89005a830 Added morph shape curve evaluation 9 年 前
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 年 前
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年 前
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 年 前
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 年 前
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 年 前
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年 前
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsDrawOps.h 91df70cddf More work on manuals 9 年 前
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsFJoint.h 916f246010 Joint fixes: 9 年 前
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年 前
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年 前
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年 前
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering 9 年 前
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年 前
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 年 前
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 年 前
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 年 前
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 年 前
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile 9 年 前
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年 前
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering 9 年 前
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 年 前
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 年 前
BsIndexBuffer.h 24341978b0 Added RenderAPI manual 9 年 前
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 年 前
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsMaterial.h 362e8f530a Updated docs 9 年 前
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 年 前
BsMaterialParams.h 362e8f530a Updated docs 9 年 前
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 年 前
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 年 前
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 年 前
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 年 前
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 年 前
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年 前
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年 前
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年 前
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 年 前
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 年 前
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 年 前
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 年 前
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 年 前
BsMultiRenderTexture.h 149981331e OpenGL fixing scissor/viewport binding for multiple render targets 9 年 前
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 年 前
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 年 前
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年 前
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年 前
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年 前
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 年 前
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年 前
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 年 前
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 年 前
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年 前
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年 前
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 年 前
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年 前
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 年 前
BsPrefabUtility.h f81fdc1d27 Prefab fixes: 9 年 前
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 年 前
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年 前
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 年 前
BsRenderAPI.h bc1578be1a Fix an issue where OpenGL sampler states were wrong for the first rendered texture 9 年 前
BsRenderAPICapabilities.h 9555982752 Fixing OpenGL texture and image binding 9 年 前
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年 前
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsRenderTarget.h aa06514ff9 Added support for texture arrays 9 年 前
BsRenderTexture.h aa06514ff9 Added support for texture arrays 9 年 前
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 年 前
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年 前
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年 前
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年 前
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年 前
BsResources.h 584feaa51c Added play on start for audio sources 9 年 前
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 年 前
BsSamplerState.h 58d28d8ffb Fix missing include 9 年 前
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 年 前
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 年 前
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年 前
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques 9 年 前
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 年 前
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 年 前
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 年 前
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 年 前
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 年 前
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 年 前
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年 前
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年 前
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年 前
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 年 前
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 年 前
BsTexture.h aa06514ff9 Added support for texture arrays 9 年 前
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsTextureManager.h aa06514ff9 Added support for texture arrays 9 年 前
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 年 前
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 年 前
BsVertexBuffer.h 24341978b0 Added RenderAPI manual 9 年 前
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前
BsVertexDataDesc.h eb5d33c976 Post processing: 9 年 前
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年 前
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年 前
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年 前
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年 前