BearishSun a1d890d07d Exposed morph shapes to C# il y a 9 ans
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BansheeCore a1d890d07d Exposed morph shapes to C# il y a 9 ans
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
BansheeEditor 92aca46056 Added morph shapes to Mesh il y a 9 ans
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging il y a 9 ans
BansheeEngine a1d890d07d Exposed morph shapes to C# il y a 9 ans
BansheeFBXImporter 646d8b6b19 Properly transform and combine blend shapes on import il y a 9 ans
BansheeFMOD cde0fbf269 Fixing documentation errors il y a 9 ans
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) il y a 9 ans
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX il y a 9 ans
BansheeOpenAudio cde0fbf269 Fixing documentation errors il y a 9 ans
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BansheeSL 4a45674df4 Selection overlay is now properly animated il y a 9 ans
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work il y a 9 ans
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization il y a 9 ans
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work il y a 9 ans
MBansheeEditor 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample il y a 9 ans
MBansheeEngine a1d890d07d Exposed morph shapes to C# il y a 9 ans
RenderBeast 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) il y a 9 ans
SBansheeEngine a1d890d07d Exposed morph shapes to C# il y a 9 ans
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: il y a 9 ans