BearishSun 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 jaren geleden
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 jaren geleden
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 jaren geleden
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 jaren geleden
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 jaren geleden
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 jaren geleden
BsManagedResource.h eb562f23fc Documentation 10 jaren geleden
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 jaren geleden
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 jaren geleden
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedResourceRTTI.h eb562f23fc Documentation 10 jaren geleden
BsManagedSerializableArray.h a9b0455b1c Documentation 10 jaren geleden
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 jaren geleden
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 jaren geleden
BsManagedSerializableDictionaryRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableDiff.h 4527457d2f Documentation 10 jaren geleden
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableList.h 4527457d2f Documentation 10 jaren geleden
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 jaren geleden
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 jaren geleden
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 jaren geleden
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 jaren geleden
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 jaren geleden
BsScriptAsyncOp.h 598f1785c6 Documentation 10 jaren geleden
BsScriptBoneWeight.h 598f1785c6 Documentation 10 jaren geleden
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 jaren geleden
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 jaren geleden
BsScriptColor.h 598f1785c6 Documentation 10 jaren geleden
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptContextMenu.h 598f1785c6 Documentation 10 jaren geleden
BsScriptCursor.h 598f1785c6 Documentation 10 jaren geleden
BsScriptDebug.h 598f1785c6 Documentation 10 jaren geleden
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 jaren geleden
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 jaren geleden
BsScriptGUIButton.h 9565409788 Documentation 10 jaren geleden
BsScriptGUIContent.h 9565409788 Documentation 10 jaren geleden
BsScriptGUIElement.h 3494782d81 Disabled GUI elements now ignore input 10 jaren geleden
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 jaren geleden
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 jaren geleden
BsScriptGUIInputBox.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUILabel.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 jaren geleden
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 jaren geleden
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 jaren geleden
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 jaren geleden
BsScriptGUITexture.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIToggle.h 200ca8179a WIP project window 10 jaren geleden
BsScriptGUIToggleGroup.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 jaren geleden
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 jaren geleden
BsScriptInput.h 8dbbf30c09 Documentation 10 jaren geleden
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 jaren geleden
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 jaren geleden
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptMeshData.h a2831fc54b Documentation 10 jaren geleden
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptObjectImpl.h a2831fc54b Documentation 10 jaren geleden
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 jaren geleden
BsScriptPixelData.h a2831fc54b Documentation 10 jaren geleden
BsScriptPixelUtility.h a2831fc54b Documentation 10 jaren geleden
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 jaren geleden
BsScriptRenderTarget.h a2831fc54b Documentation 10 jaren geleden
BsScriptRenderTexture.h a2831fc54b Documentation 10 jaren geleden
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 jaren geleden
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 jaren geleden
BsScriptResource.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 jaren geleden
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 jaren geleden
BsScriptScene.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSceneObject.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 jaren geleden
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableField.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableList.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableProperty.h bfbb876f7f Removed redundant clone method from SerializableProperty 10 jaren geleden
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 jaren geleden
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptTexture.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptTime.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptVector.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptVector2I.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 jaren geleden