BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 yıl önce
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BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 yıl önce
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 yıl önce
BsManagedComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 yıl önce
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 yıl önce
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 yıl önce
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 yıl önce
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 yıl önce
BsManagedSerializableField.cpp 0450044d02 Make sure prefab diff remains on the object even after prefab update 10 yıl önce
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 yıl önce
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 yıl önce
BsScriptAssemblyManager.cpp a92c1b167f Added GUIDictionaryField (WIP) 10 yıl önce
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 yıl önce
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 yıl önce
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 yıl önce
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 yıl önce
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 yıl önce
BsScriptComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 yıl önce
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 yıl önce
BsScriptDebug.cpp 3fec99f712 New crash reporting functionality tested and working 10 yıl önce
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 yıl önce
BsScriptFont.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 yıl önce
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 yıl önce
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptGUIElement.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 yıl önce
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 yıl önce
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 yıl önce
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 yıl önce
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 yıl önce
BsScriptGUILayout.cpp 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 yıl önce
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 yıl önce
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 yıl önce
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 yıl önce
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 yıl önce
BsScriptGUIScrollArea.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 yıl önce
BsScriptGUISkin.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 yıl önce
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 yıl önce
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 yıl önce
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 yıl önce
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 yıl önce
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 yıl önce
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 yıl önce
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 yıl önce
BsScriptManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptMaterial.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptMesh.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 yıl önce
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 yıl önce
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 yıl önce
BsScriptObjectManager.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 yıl önce
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsScriptPlainText.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptPrefab.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 yıl önce
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 yıl önce
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 yıl önce
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 yıl önce
BsScriptResource.cpp fcbefc5c89 Added editor's dirty resource management system 10 yıl önce
BsScriptResourceManager.cpp 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location 10 yıl önce
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptScene.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 yıl önce
BsScriptSceneObject.cpp 059d757ac5 Added a way to find scene objects by name 10 yıl önce
BsScriptScriptCode.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 yıl önce
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 yıl önce
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 yıl önce
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 yıl önce
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 yıl önce
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 yıl önce
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsScriptShader.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 yıl önce
BsScriptSpriteTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptStringTable.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptTexture3D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptTextureCube.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 yıl önce
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 yıl önce
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 yıl önce
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 yıl önce
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 yıl önce
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 yıl önce