Marko Pintera b64a0482e7 Various Gizmo rendering fixes 11 lat temu
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Win32 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 lat temu
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 lat temu
BsCommonTypes.h 0e027b8351 Scene picking WIP (untested) 11 lat temu
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsCoreApplication.h 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 lat temu
BsCoreObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 lat temu
BsCoreSceneManager.h 0e027b8351 Scene picking WIP (untested) 11 lat temu
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 lat temu
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDrawList.h 0eecfe525d More documentation 11 lat temu
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 lat temu
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuBufferView.h 0d839f9f3d More documentation 11 lat temu
BsGpuParam.h 0e027b8351 Scene picking WIP (untested) 11 lat temu
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 lat temu
BsGpuParamBlockBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 lat temu
BsGpuParams.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgram.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgramManager.h 21e4301182 More documentation 11 lat temu
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 lat temu
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 lat temu
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 lat temu
BsIndexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 lat temu
BsMaterial.h 0e027b8351 Scene picking WIP (untested) 11 lat temu
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 lat temu
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 lat temu
BsMeshData.h cfffeaa859 More work on gizmos 11 lat temu
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 lat temu
BsMultiRenderTexture.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 lat temu
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelBuffer.h fc8f2b1eaf More documentation 11 lat temu
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 lat temu
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 lat temu
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 lat temu
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsRenderSystem.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRenderTarget.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 lat temu
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 lat temu
BsRenderTexture.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 lat temu
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 lat temu
BsRenderer.h 547d3f9c59 Added root finding code to Math 11 lat temu
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 lat temu
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceHandle.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 lat temu
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 lat temu
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsResources.h becb8d0082 Easier importer and resources interface 11 lat temu
BsSamplerState.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsSceneObject.h b64a0482e7 Various Gizmo rendering fixes 11 lat temu
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 lat temu
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 lat temu
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 lat temu
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 lat temu
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTexture.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 lat temu
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsTextureManager.h 72dc696f1c More documentation 11 lat temu
BsTextureRTTI.h 41dd303914 DirectX 9 reading from render target works 11 lat temu
BsTextureView.h 8d97ad0802 More documentation 11 lat temu
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 lat temu
BsUUID.h cf60b3980a More documentation 11 lat temu
BsVertexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVertexDeclaration.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu