Marko Pintera a4e793f254 Better way of creating and updating meshes 12 anni fa
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
Win32 f1832c9c66 Finalized and tested OS drop target support 12 anni fa
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
CmApplication.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 anni fa
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 anni fa
CmBindableGpuParams.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 anni fa
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 anni fa
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 anni fa
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 anni fa
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmCoreThread.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 anni fa
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 anni fa
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 anni fa
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 anni fa
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 anni fa
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 anni fa
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anni fa
CmGpuParams.cpp 6ed43791cd Finished material parameter handles 12 anni fa
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 anni fa
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 anni fa
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 anni fa
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 anni fa
CmMaterial.cpp 6ed43791cd Finished material parameter handles 12 anni fa
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmMesh.cpp a4e793f254 Better way of creating and updating meshes 12 anni fa
CmMeshData.cpp 404bcd6671 Better way of initializing MeshData 12 anni fa
CmMeshManager.cpp a4e793f254 Better way of creating and updating meshes 12 anni fa
CmMeshRTTI.h a4e793f254 Better way of creating and updating meshes 12 anni fa
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 anni fa
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 anni fa
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmPass.cpp 538bcedd0c Bit more renames 12 anni fa
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 anni fa
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 anni fa
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmPlatform.cpp f1832c9c66 Finalized and tested OS drop target support 12 anni fa
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 anni fa
CmProfiler.cpp b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 anni fa
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmRenderQueue.cpp 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 anni fa
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmRenderSystem.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 anni fa
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 anni fa
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 anni fa
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 anni fa
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 anni fa
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 anni fa
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 anni fa
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 anni fa
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 anni fa
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 anni fa
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 anni fa
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
CmTextureManager.cpp 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 anni fa
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 anni fa
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 anni fa
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 anni fa
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 anni fa
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa