CmMesh.cpp 10 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmCoreThread.h"
  10. #include "CmAsyncOp.h"
  11. #include "CmAABox.h"
  12. #include "CmVertexDataDesc.h"
  13. #include "CmProfiler.h"
  14. namespace CamelotFramework
  15. {
  16. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  17. MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  18. :mVertexData(nullptr), mIndexData(nullptr), mNumVertices(numVertices), mNumIndices(numIndices),
  19. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  20. { }
  21. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType)
  22. :mVertexData(nullptr), mIndexData(nullptr), mNumVertices(initialMeshData->getNumVertices()),
  23. mNumIndices(initialMeshData->getNumIndices()), mBufferType(bufferType), mIndexType(initialMeshData->getIndexType()),
  24. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  25. { }
  26. Mesh::Mesh()
  27. :mVertexData(nullptr), mIndexData(nullptr), mNumVertices(0), mNumIndices(0), mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  28. { }
  29. Mesh::~Mesh()
  30. {
  31. }
  32. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data)
  33. {
  34. THROW_IF_NOT_CORE_THREAD;
  35. if(data.getTypeId() != TID_MeshData)
  36. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  37. const MeshData& meshData = static_cast<const MeshData&>(data);
  38. // Indices
  39. UINT32 indicesSize = meshData.getIndexBufferSize();
  40. UINT8* srcIdxData = meshData.getIndexData();
  41. mIndexData->indexBuffer->writeData(0, indicesSize, srcIdxData);
  42. // Vertices
  43. for(UINT32 i = 0; i <= meshData.getVertexDesc()->getMaxStreamIdx(); i++)
  44. {
  45. if(!meshData.getVertexDesc()->hasStream(i))
  46. continue;
  47. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  48. UINT32 bufferSize = meshData.getStreamSize(i);
  49. UINT8* srcVertBufferData = meshData.getStreamData(i);
  50. if(vertexBuffer->vertexColorReqRGBFlip())
  51. {
  52. UINT8* bufferCopy = (UINT8*)cm_alloc(bufferSize);
  53. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  54. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  55. for(INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  56. {
  57. if(!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  58. continue;
  59. UINT8* colorData = bufferCopy + meshData.getElementOffset(VES_COLOR, semanticIdx, i);
  60. for(UINT32 j = 0; j < mVertexData->vertexCount; j++)
  61. {
  62. UINT32* curColor = (UINT32*)colorData;
  63. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  64. colorData += vertexStride;
  65. }
  66. }
  67. vertexBuffer->writeData(0, bufferSize, bufferCopy);
  68. cm_free(bufferCopy);
  69. }
  70. else
  71. {
  72. vertexBuffer->writeData(0, bufferSize, srcVertBufferData);
  73. }
  74. }
  75. // Submeshes
  76. mSubMeshes.clear();
  77. if(meshData.getNumSubmeshes() > 0)
  78. {
  79. for(UINT32 i = 0; i < meshData.getNumSubmeshes(); i++)
  80. {
  81. UINT32 numIndices = meshData.getNumIndices(i);
  82. if(numIndices > 0)
  83. {
  84. mSubMeshes.push_back(SubMesh(meshData.getIndexBufferOffset(i), numIndices, meshData.getDrawOp(i), mVertexData, mIndexData, true));
  85. }
  86. }
  87. }
  88. else // Read it all as one mesh
  89. {
  90. UINT32 numIndices = meshData.getNumIndices();
  91. if(numIndices > 0)
  92. {
  93. mSubMeshes.push_back(SubMesh(0, numIndices, meshData.getDrawOp(), mVertexData, mIndexData, true));
  94. }
  95. }
  96. }
  97. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  98. {
  99. THROW_IF_NOT_CORE_THREAD;
  100. if(data.getTypeId() != TID_MeshData)
  101. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  102. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  103. if(mIndexData)
  104. indexType = mIndexData->indexBuffer->getType();
  105. MeshData& meshData = static_cast<MeshData&>(data);
  106. if(mIndexData)
  107. {
  108. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  109. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  110. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  111. {
  112. UINT8* indices = nullptr;
  113. if(indexType == IndexBuffer::IT_16BIT)
  114. indices = (UINT8*)meshData.getIndices16(i);
  115. else
  116. indices = (UINT8*)meshData.getIndices32(i);
  117. memcpy(indices, &idxData[mSubMeshes[i].indexOffset * idxElemSize], mSubMeshes[i].indexCount * idxElemSize);
  118. }
  119. mIndexData->indexBuffer->unlock();
  120. }
  121. if(mVertexData)
  122. {
  123. auto vertexBuffers = mVertexData->getBuffers();
  124. UINT32 streamIdx = 0;
  125. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  126. {
  127. VertexBufferPtr vertexBuffer = iter->second;
  128. UINT32 bufferSize = vertexBuffer->getVertexSize() * vertexBuffer->getNumVertices();
  129. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  130. UINT8* dest = meshData.getStreamData(streamIdx);
  131. memcpy(dest, vertDataPtr, bufferSize);
  132. vertexBuffer->unlock();
  133. streamIdx++;
  134. }
  135. }
  136. }
  137. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  138. {
  139. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  140. if(mIndexData)
  141. indexType = mIndexData->indexBuffer->getType();
  142. UINT32 numIndices = 0;
  143. if(mIndexData)
  144. {
  145. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  146. numIndices += mSubMeshes[i].indexCount;
  147. }
  148. VertexDataDescPtr vertexDesc = cm_shared_ptr<VertexDataDesc>();
  149. if(mVertexData)
  150. {
  151. auto vertexBuffers = mVertexData->getBuffers();
  152. UINT32 streamIdx = 0;
  153. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  154. {
  155. VertexBufferPtr vertexBuffer = iter->second;
  156. UINT32 vertexSize = vertexBuffer->getVertexSize();
  157. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  158. for(UINT32 j = 0; j < numElements; j++)
  159. {
  160. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  161. VertexElementType type = element->getType();
  162. VertexElementSemantic semantic = element->getSemantic();
  163. UINT32 semanticIdx = element->getSemanticIdx();
  164. UINT32 offset = element->getOffset();
  165. UINT32 elemSize = element->getSize();
  166. vertexDesc->addVertElem(type, semantic, semanticIdx, streamIdx);
  167. }
  168. streamIdx++;
  169. }
  170. }
  171. MeshDataPtr meshData = cm_shared_ptr<MeshData>(mVertexData->vertexCount, numIndices, vertexDesc, DOT_TRIANGLE_LIST, indexType);
  172. if(mIndexData)
  173. {
  174. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  175. meshData->addSubMesh(mSubMeshes[i].indexCount, i);
  176. }
  177. return meshData;
  178. }
  179. const SubMesh& Mesh::getSubMesh(UINT32 subMeshIdx) const
  180. {
  181. THROW_IF_NOT_CORE_THREAD;
  182. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  183. {
  184. CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  185. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString((int)mSubMeshes.size()));
  186. }
  187. // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing because all submeshes
  188. // will share the same buffers
  189. return mSubMeshes[subMeshIdx];
  190. }
  191. const AABox& Mesh::getBounds() const
  192. {
  193. // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
  194. return AABox::BOX_EMPTY;
  195. }
  196. const AABox& Mesh::getBounds(UINT32 submeshIdx) const
  197. {
  198. // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
  199. return AABox::BOX_EMPTY;
  200. }
  201. void Mesh::initialize_internal()
  202. {
  203. THROW_IF_NOT_CORE_THREAD;
  204. mIndexData = std::shared_ptr<IndexData>(cm_new<IndexData, PoolAlloc>());
  205. mIndexData->indexCount = mNumIndices;
  206. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  207. mIndexType,
  208. mIndexData->indexCount,
  209. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  210. mVertexData = std::shared_ptr<VertexData>(cm_new<VertexData, PoolAlloc>());
  211. mVertexData->vertexCount = mNumVertices;
  212. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  213. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  214. {
  215. if(!mVertexDesc->hasStream(i))
  216. continue;
  217. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  218. mVertexData->vertexDeclaration->getVertexSize(i),
  219. mVertexData->vertexCount,
  220. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  221. mVertexData->setBuffer(i, vertexBuffer);
  222. }
  223. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  224. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  225. if(mTempInitialMeshData != nullptr)
  226. {
  227. writeSubresource(0, *mTempInitialMeshData);
  228. mTempInitialMeshData = nullptr;
  229. }
  230. Resource::initialize_internal();
  231. }
  232. void Mesh::destroy_internal()
  233. {
  234. THROW_IF_NOT_CORE_THREAD;
  235. Resource::destroy_internal();
  236. }
  237. HMesh Mesh::dummy()
  238. {
  239. return MeshManager::instance().getDummyMesh();
  240. }
  241. /************************************************************************/
  242. /* SERIALIZATION */
  243. /************************************************************************/
  244. RTTITypeBase* Mesh::getRTTIStatic()
  245. {
  246. return MeshRTTI::instance();
  247. }
  248. RTTITypeBase* Mesh::getRTTI() const
  249. {
  250. return Mesh::getRTTIStatic();
  251. }
  252. /************************************************************************/
  253. /* STATICS */
  254. /************************************************************************/
  255. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  256. {
  257. MeshPtr meshPtr = MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, indexType);
  258. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  259. }
  260. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType)
  261. {
  262. MeshPtr meshPtr = MeshManager::instance().create(initialMeshData, bufferType);
  263. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  264. }
  265. }