BearishSun 014bac08b8 Renderer can now handle morph animation vor 9 Jahren
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BansheeCore 76dee9fbf8 Morph shape animation (WIP) vor 9 Jahren
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth vor 9 Jahren
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth vor 9 Jahren
BansheeEditor 014bac08b8 Renderer can now handle morph animation vor 9 Jahren
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging vor 9 Jahren
BansheeEngine 014bac08b8 Renderer can now handle morph animation vor 9 Jahren
BansheeFBXImporter a69052d9c5 Morph shape evaluation vor 9 Jahren
BansheeFMOD cde0fbf269 Fixing documentation errors vor 9 Jahren
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library vor 9 Jahren
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library vor 9 Jahren
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth vor 9 Jahren
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) vor 9 Jahren
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX vor 9 Jahren
BansheeOpenAudio cde0fbf269 Fixing documentation errors vor 9 Jahren
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BansheeSL 4a45674df4 Selection overlay is now properly animated vor 9 Jahren
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work vor 9 Jahren
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization vor 9 Jahren
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work vor 9 Jahren
MBansheeEditor 1f0f1f9e72 Fixing invalid C#<->C++ glue code vor 9 Jahren
MBansheeEngine 76dee9fbf8 Morph shape animation (WIP) vor 9 Jahren
RenderBeast 014bac08b8 Renderer can now handle morph animation vor 9 Jahren
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) vor 9 Jahren
SBansheeEngine a1d890d07d Exposed morph shapes to C# vor 9 Jahren
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: vor 9 Jahren