CmBlendState.cpp 2.8 KB

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  1. #include "CmBlendState.h"
  2. #include "CmRenderStateManager.h"
  3. #include "CmRenderSystem.h"
  4. #include "CmBlendStateRTTI.h"
  5. namespace CamelotEngine
  6. {
  7. void BlendState::initialize(const BLEND_STATE_DESC& desc)
  8. {
  9. mData = desc;
  10. CoreGpuObject::initialize();
  11. }
  12. const BlendStatePtr& BlendState::getDefault()
  13. {
  14. static BlendStatePtr blendState = RenderStateManager::instance().createBlendState(BLEND_STATE_DESC());
  15. return blendState;
  16. }
  17. bool BlendState::getBlendEnabled(UINT32 renderTargetIdx) const
  18. {
  19. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  20. return mData.renderTargetDesc[renderTargetIdx].blendEnable;
  21. }
  22. SceneBlendFactor BlendState::getSrcBlend(UINT32 renderTargetIdx) const
  23. {
  24. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  25. return mData.renderTargetDesc[renderTargetIdx].srcBlend;
  26. }
  27. SceneBlendFactor BlendState::getDstBlend(UINT32 renderTargetIdx) const
  28. {
  29. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  30. return mData.renderTargetDesc[renderTargetIdx].dstBlend;
  31. }
  32. SceneBlendOperation BlendState::getBlendOperation(UINT32 renderTargetIdx) const
  33. {
  34. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  35. return mData.renderTargetDesc[renderTargetIdx].blendOp;
  36. }
  37. SceneBlendFactor BlendState::getAlphaSrcBlend(UINT32 renderTargetIdx) const
  38. {
  39. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  40. return mData.renderTargetDesc[renderTargetIdx].srcBlendAlpha;
  41. }
  42. SceneBlendFactor BlendState::getAlphaDstBlend(UINT32 renderTargetIdx) const
  43. {
  44. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  45. return mData.renderTargetDesc[renderTargetIdx].dstBlendAlpha;
  46. }
  47. SceneBlendOperation BlendState::getAlphaBlendOperation(UINT32 renderTargetIdx) const
  48. {
  49. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  50. return mData.renderTargetDesc[renderTargetIdx].blendOpAlpha;
  51. }
  52. UINT8 BlendState::getRenderTargetWriteMask(UINT32 renderTargetIdx) const
  53. {
  54. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  55. return mData.renderTargetDesc[renderTargetIdx].renderTargetWriteMask;
  56. }
  57. BlendStatePtr BlendState::create(const BLEND_STATE_DESC& desc)
  58. {
  59. return RenderStateManager::instance().createBlendState(desc);
  60. }
  61. /************************************************************************/
  62. /* RTTI */
  63. /************************************************************************/
  64. RTTITypeBase* BlendState::getRTTIStatic()
  65. {
  66. return BlendStateRTTI::instance();
  67. }
  68. RTTITypeBase* BlendState::getRTTI() const
  69. {
  70. return BlendState::getRTTIStatic();
  71. }
  72. }