CmMaterial.cpp 24 KB

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  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamDesc.h"
  11. #include "CmMaterialRTTI.h"
  12. #include "CmDebug.h"
  13. namespace CamelotEngine
  14. {
  15. Material::Material()
  16. {
  17. // Material doesn't do anything render thread specific, so we can just initialize right away
  18. initialize_internal();
  19. }
  20. void Material::initialize_internal()
  21. {
  22. Resource::initialize_internal();
  23. }
  24. void Material::setShader(ShaderPtr shader)
  25. {
  26. mShader = shader;
  27. initBestTechnique();
  28. }
  29. void Material::initBestTechnique()
  30. {
  31. mBestTechnique = nullptr;
  32. mParametersPerPass.clear();
  33. mFloatValues.clear();
  34. mVec2Values.clear();
  35. mVec3Values.clear();
  36. mVec4Values.clear();
  37. mMat3Values.clear();
  38. mMat4Values.clear();
  39. mTextureValues.clear();
  40. mSamplerValues.clear();
  41. if(mShader)
  42. {
  43. mBestTechnique = mShader->getBestTechnique();
  44. if(mBestTechnique == nullptr)
  45. return;
  46. mValidShareableParamBlocks.clear();
  47. mValidParams.clear();
  48. vector<const GpuParamDesc*>::type allParamDescs;
  49. // Make sure all gpu programs are fully loaded
  50. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  51. {
  52. PassPtr curPass = mBestTechnique->getPass(i);
  53. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  54. if(vertProgram)
  55. {
  56. vertProgram.waitUntilLoaded();
  57. allParamDescs.push_back(&vertProgram->getParamDesc());
  58. }
  59. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  60. if(fragProgram)
  61. {
  62. fragProgram.waitUntilLoaded();
  63. allParamDescs.push_back(&fragProgram->getParamDesc());
  64. }
  65. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  66. if(geomProgram)
  67. {
  68. geomProgram.waitUntilLoaded();
  69. allParamDescs.push_back(&geomProgram->getParamDesc());
  70. }
  71. GpuProgramHandle hullProgram = curPass->getHullProgram();
  72. if(hullProgram)
  73. {
  74. hullProgram.waitUntilLoaded();
  75. allParamDescs.push_back(&hullProgram->getParamDesc());
  76. }
  77. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  78. if(domainProgram)
  79. {
  80. domainProgram.waitUntilLoaded();
  81. allParamDescs.push_back(&domainProgram->getParamDesc());
  82. }
  83. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  84. if(computeProgram)
  85. {
  86. computeProgram.waitUntilLoaded();
  87. allParamDescs.push_back(&computeProgram->getParamDesc());
  88. }
  89. }
  90. // Fill out various helper structures
  91. map<String, const GpuParamDataDesc*>::type validDataParameters = determineValidDataParameters(allParamDescs);
  92. set<String>::type validObjectParameters = determineValidObjectParameters(allParamDescs);
  93. set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  94. map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  95. map<String, GpuParamBlockPtr>::type paramBlocks;
  96. // Create param blocks
  97. const map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
  98. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  99. {
  100. bool isShared = false;
  101. GpuParamBlockUsage usage = GPBU_STATIC;
  102. auto iterFind = shaderDesc.find(*iter);
  103. if(iterFind != shaderDesc.end())
  104. {
  105. isShared = iterFind->second.shared;
  106. usage = iterFind->second.usage;
  107. }
  108. GpuParamBlockDesc blockDesc;
  109. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  110. {
  111. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  112. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  113. {
  114. blockDesc = findParamBlockDesc->second;
  115. break;
  116. }
  117. }
  118. GpuParamBlockPtr newParamBlockBuffer;
  119. if(!isShared)
  120. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(blockDesc, usage);
  121. paramBlocks[*iter] = newParamBlockBuffer;
  122. mValidShareableParamBlocks.insert(*iter);
  123. }
  124. // Create data param mappings
  125. const map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
  126. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  127. {
  128. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  129. // Not valid so we skip it
  130. if(findIter == validDataParameters.end())
  131. continue;
  132. if(findIter->second->type != iter->second.type)
  133. {
  134. LOGWRN("Ignoring shader parameter " + iter->first +". Type doesn't match the one defined in the gpu program. "
  135. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  136. continue;
  137. }
  138. if(findIter->second->arraySize != iter->second.arraySize)
  139. {
  140. LOGWRN("Ignoring shader parameter " + iter->first +". Array size doesn't match the one defined in the gpu program."
  141. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  142. continue;
  143. }
  144. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  145. if(findBlockIter == paramToParamBlockMap.end())
  146. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  147. String& paramBlockName = findBlockIter->second;
  148. mValidParams[iter->first] = iter->second.gpuVariableName;
  149. switch(iter->second.type)
  150. {
  151. case GPDT_FLOAT1:
  152. mFloatValues[iter->first].resize(iter->second.arraySize);
  153. break;
  154. case GPDT_FLOAT2:
  155. mVec2Values[iter->first].resize(iter->second.arraySize);
  156. break;
  157. case GPDT_FLOAT3:
  158. mVec3Values[iter->first].resize(iter->second.arraySize);
  159. break;
  160. case GPDT_FLOAT4:
  161. mVec4Values[iter->first].resize(iter->second.arraySize);
  162. break;
  163. case GPDT_MATRIX_3X3:
  164. mMat3Values[iter->first].resize(iter->second.arraySize);
  165. break;
  166. case GPDT_MATRIX_4X4:
  167. mMat4Values[iter->first].resize(iter->second.arraySize);
  168. break;
  169. default:
  170. CM_EXCEPT(InternalErrorException, "Unsupported data type.");
  171. }
  172. }
  173. // Create object param mappings
  174. const map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
  175. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  176. {
  177. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  178. // Not valid so we skip it
  179. if(findIter == validObjectParameters.end())
  180. continue;
  181. mValidParams[iter->first] = iter->second.gpuVariableName;
  182. if(Shader::isSampler(iter->second.type))
  183. {
  184. mSamplerValues[iter->first] = SamplerStateHandle();
  185. }
  186. else if(Shader::isTexture(iter->second.type))
  187. {
  188. mTextureValues[iter->first] = TextureHandle();
  189. }
  190. else if(Shader::isBuffer(iter->second.type))
  191. {
  192. // TODO
  193. CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
  194. }
  195. else
  196. CM_EXCEPT(InternalErrorException, "Invalid object param type.");
  197. }
  198. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  199. {
  200. PassPtr curPass = mBestTechnique->getPass(i);
  201. PassParametersPtr params = PassParametersPtr(new PassParameters());
  202. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  203. if(vertProgram)
  204. params->mVertParams = vertProgram->createParameters();
  205. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  206. if(fragProgram)
  207. params->mFragParams = fragProgram->createParameters();
  208. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  209. if(geomProgram)
  210. params->mGeomParams = geomProgram->createParameters();
  211. GpuProgramHandle hullProgram = curPass->getHullProgram();
  212. if(hullProgram)
  213. params->mHullParams = hullProgram->createParameters();
  214. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  215. if(domainProgram)
  216. params->mDomainParams = domainProgram->createParameters();
  217. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  218. if(computeProgram)
  219. params->mComputeParams = computeProgram->createParameters();
  220. mParametersPerPass.push_back(params);
  221. }
  222. // Assign param block buffers
  223. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  224. {
  225. PassParametersPtr params = *iter;
  226. for(UINT32 i = 0; i < params->getNumParams(); i++)
  227. {
  228. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  229. if(paramPtr)
  230. {
  231. // Assign shareable buffers
  232. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  233. {
  234. const String& paramBlockName = *iterBlock;
  235. if(paramPtr->hasParamBlock(paramBlockName))
  236. {
  237. GpuParamBlockPtr blockBuffer = paramBlocks[paramBlockName];
  238. paramPtr->setParamBlock(paramBlockName, blockBuffer);
  239. }
  240. }
  241. // Create non-shareable ones
  242. const GpuParamDesc& desc = paramPtr->getParamDesc();
  243. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  244. {
  245. if(!iterBlockDesc->second.isShareable)
  246. {
  247. GpuParamBlockPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(iterBlockDesc->second);
  248. paramPtr->setParamBlock(iterBlockDesc->first, newParamBlockBuffer);
  249. }
  250. }
  251. }
  252. }
  253. }
  254. }
  255. }
  256. map<String, const GpuParamDataDesc*>::type Material::determineValidDataParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  257. {
  258. map<String, const GpuParamDataDesc*>::type foundDataParams;
  259. map<String, bool>::type validParams;
  260. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  261. {
  262. const GpuParamDesc& curDesc = **iter;
  263. // Check regular data params
  264. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  265. {
  266. bool isParameterValid = true;
  267. const GpuParamDataDesc& curParam = iter2->second;
  268. auto dataFindIter = validParams.find(iter2->first);
  269. if(dataFindIter == validParams.end())
  270. {
  271. validParams[iter2->first] = true;
  272. foundDataParams[iter2->first] = &curParam;
  273. }
  274. else
  275. {
  276. if(validParams[iter2->first])
  277. {
  278. auto dataFindIter2 = foundDataParams.find(iter2->first);
  279. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  280. if(!areParamsEqual(curParam, *otherParam, true))
  281. {
  282. validParams[iter2->first] = false;
  283. foundDataParams.erase(dataFindIter2);
  284. }
  285. }
  286. }
  287. }
  288. }
  289. return foundDataParams;
  290. }
  291. set<String>::type Material::determineValidObjectParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  292. {
  293. set<String>::type validParams;
  294. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  295. {
  296. const GpuParamDesc& curDesc = **iter;
  297. // Check sampler params
  298. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  299. {
  300. if(validParams.find(iter2->first) == validParams.end())
  301. validParams.insert(iter2->first);
  302. }
  303. // Check texture params
  304. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  305. {
  306. if(validParams.find(iter2->first) == validParams.end())
  307. validParams.insert(iter2->first);
  308. }
  309. // Check buffer params
  310. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  311. {
  312. if(validParams.find(iter2->first) == validParams.end())
  313. validParams.insert(iter2->first);
  314. }
  315. }
  316. return validParams;
  317. }
  318. set<String>::type Material::determineValidShareableParamBlocks(const vector<const GpuParamDesc*>::type& paramDescs) const
  319. {
  320. // Make sure param blocks with the same name actually are the same
  321. map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
  322. map<String, bool>::type validParamBlocks;
  323. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  324. {
  325. const GpuParamDesc& curDesc = **iter;
  326. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  327. {
  328. bool isBlockValid = true;
  329. const GpuParamBlockDesc& curBlock = blockIter->second;
  330. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  331. continue;
  332. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  333. if(iterFind == uniqueParamBlocks.end())
  334. {
  335. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  336. validParamBlocks[blockIter->first] = true;
  337. continue;
  338. }
  339. String otherBlockName = iterFind->second.first;
  340. const GpuParamDesc* otherDesc = iterFind->second.second;
  341. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  342. {
  343. const GpuParamDataDesc& myParam = myParamIter->second;
  344. if(myParam.paramBlockSlot != curBlock.slot)
  345. continue; // Param is in another block, so we will check it when its time for that block
  346. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  347. // Cannot find other param, blocks aren't equal
  348. if(otherParamFind == otherDesc->params.end())
  349. {
  350. isBlockValid = false;
  351. break;
  352. }
  353. const GpuParamDataDesc& otherParam = otherParamFind->second;
  354. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  355. {
  356. isBlockValid = false;
  357. break;
  358. }
  359. }
  360. if(!isBlockValid)
  361. {
  362. if(validParamBlocks[blockIter->first])
  363. {
  364. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  365. validParamBlocks[blockIter->first] = false;
  366. }
  367. }
  368. }
  369. }
  370. set<String>::type validParamBlocksReturn;
  371. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  372. {
  373. if(iter->second)
  374. validParamBlocksReturn.insert(iter->first);
  375. }
  376. return validParamBlocksReturn;
  377. }
  378. map<String, String>::type Material::determineParameterToBlockMapping(const vector<const GpuParamDesc*>::type& paramDescs)
  379. {
  380. map<String, String>::type paramToParamBlock;
  381. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  382. {
  383. const GpuParamDesc& curDesc = **iter;
  384. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  385. {
  386. const GpuParamDataDesc& curParam = iter2->second;
  387. auto iterFind = paramToParamBlock.find(curParam.name);
  388. if(iterFind != paramToParamBlock.end())
  389. continue;
  390. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  391. {
  392. if(iterBlock->second.slot == curParam.paramBlockSlot)
  393. {
  394. paramToParamBlock[curParam.name] = iterBlock->second.name;
  395. break;
  396. }
  397. }
  398. }
  399. }
  400. return paramToParamBlock;
  401. }
  402. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  403. {
  404. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize && paramA.type == paramB.type;
  405. if(!ignoreBufferOffsets)
  406. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  407. return equal;
  408. }
  409. void Material::throwIfNotInitialized() const
  410. {
  411. if(mShader == nullptr)
  412. {
  413. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  414. }
  415. if(mBestTechnique == nullptr)
  416. {
  417. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  418. }
  419. }
  420. void Material::setTexture(const String& name, TextureHandle& value)
  421. {
  422. throwIfNotInitialized();
  423. auto iterFind = mValidParams.find(name);
  424. if(iterFind == mValidParams.end())
  425. {
  426. LOGWRN("Material doesn't have a parameter named " + name);
  427. return;
  428. }
  429. String& gpuVarName = iterFind->second;
  430. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  431. {
  432. PassParametersPtr params = *iter;
  433. for(UINT32 i = 0; i < params->getNumParams(); i++)
  434. {
  435. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  436. if(paramPtr)
  437. {
  438. if(paramPtr->hasTexture(gpuVarName))
  439. paramPtr->setTexture(gpuVarName, value);
  440. }
  441. }
  442. }
  443. mTextureValues[name] = value;
  444. }
  445. void Material::setSamplerState(const String& name, SamplerStateHandle& samplerState)
  446. {
  447. throwIfNotInitialized();
  448. auto iterFind = mValidParams.find(name);
  449. if(iterFind == mValidParams.end())
  450. {
  451. LOGWRN("Material doesn't have a parameter named " + name);
  452. return;
  453. }
  454. String& gpuVarName = iterFind->second;
  455. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  456. {
  457. PassParametersPtr params = *iter;
  458. for(UINT32 i = 0; i < params->getNumParams(); i++)
  459. {
  460. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  461. if(paramPtr)
  462. {
  463. if(paramPtr->hasSamplerState(gpuVarName))
  464. paramPtr->setSamplerState(gpuVarName, samplerState);
  465. }
  466. }
  467. }
  468. mSamplerValues[name] = samplerState;
  469. }
  470. void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
  471. {
  472. throwIfNotInitialized();
  473. auto iterFind = mValidParams.find(name);
  474. if(iterFind == mValidParams.end())
  475. {
  476. LOGWRN("Material doesn't have a parameter named " + name);
  477. return;
  478. }
  479. String& gpuVarName = iterFind->second;
  480. setParam(gpuVarName, value, arrayIdx);
  481. auto& savedValue = mFloatValues[name];
  482. savedValue[arrayIdx] = value;
  483. }
  484. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  485. {
  486. throwIfNotInitialized();
  487. auto iterFind = mValidParams.find(name);
  488. if(iterFind == mValidParams.end())
  489. {
  490. LOGWRN("Material doesn't have a parameter named " + name);
  491. return;
  492. }
  493. String& gpuVarName = iterFind->second;
  494. setParam(gpuVarName, value, arrayIdx);
  495. auto& savedValue = mVec4Values[name];
  496. savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
  497. }
  498. void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
  499. {
  500. throwIfNotInitialized();
  501. auto iterFind = mValidParams.find(name);
  502. if(iterFind == mValidParams.end())
  503. {
  504. LOGWRN("Material doesn't have a parameter named " + name);
  505. return;
  506. }
  507. String& gpuVarName = iterFind->second;
  508. setParam(gpuVarName, value, arrayIdx);
  509. auto& savedValue = mVec2Values[name];
  510. savedValue[arrayIdx] = value;
  511. }
  512. void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
  513. {
  514. throwIfNotInitialized();
  515. auto iterFind = mValidParams.find(name);
  516. if(iterFind == mValidParams.end())
  517. {
  518. LOGWRN("Material doesn't have a parameter named " + name);
  519. return;
  520. }
  521. String& gpuVarName = iterFind->second;
  522. setParam(gpuVarName, value, arrayIdx);
  523. auto& savedValue = mVec3Values[name];
  524. savedValue[arrayIdx] = value;
  525. }
  526. void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
  527. {
  528. throwIfNotInitialized();
  529. auto iterFind = mValidParams.find(name);
  530. if(iterFind == mValidParams.end())
  531. {
  532. LOGWRN("Material doesn't have a parameter named " + name);
  533. return;
  534. }
  535. String& gpuVarName = iterFind->second;
  536. setParam(gpuVarName, value, arrayIdx);
  537. auto& savedValue = mVec4Values[name];
  538. savedValue[arrayIdx] = value;
  539. }
  540. void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
  541. {
  542. throwIfNotInitialized();
  543. auto iterFind = mValidParams.find(name);
  544. if(iterFind == mValidParams.end())
  545. {
  546. LOGWRN("Material doesn't have a parameter named " + name);
  547. return;
  548. }
  549. String& gpuVarName = iterFind->second;
  550. setParam(gpuVarName, value, arrayIdx);
  551. auto& savedValue = mMat3Values[name];
  552. savedValue[arrayIdx] = value;
  553. }
  554. void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
  555. {
  556. throwIfNotInitialized();
  557. auto iterFind = mValidParams.find(name);
  558. if(iterFind == mValidParams.end())
  559. {
  560. LOGWRN("Material doesn't have a parameter named " + name);
  561. return;
  562. }
  563. String& gpuVarName = iterFind->second;
  564. setParam(gpuVarName, value, arrayIdx);
  565. auto& savedValue = mMat4Values[name];
  566. savedValue[arrayIdx] = value;
  567. }
  568. void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
  569. {
  570. auto iterFind = mValidShareableParamBlocks.find(name);
  571. if(iterFind == mValidShareableParamBlocks.end())
  572. {
  573. LOGWRN("Material doesn't have a parameter block named " + name);
  574. return;
  575. }
  576. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  577. {
  578. PassParametersPtr params = *iter;
  579. for(UINT32 i = 0; i < params->getNumParams(); i++)
  580. {
  581. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  582. if(paramPtr)
  583. {
  584. if(paramPtr->hasParamBlock(name))
  585. paramPtr->setParam(name, paramBlock);
  586. }
  587. }
  588. }
  589. }
  590. UINT32 Material::getNumPasses() const
  591. {
  592. throwIfNotInitialized();
  593. return mShader->getBestTechnique()->getNumPasses();
  594. }
  595. PassPtr Material::getPass(UINT32 passIdx) const
  596. {
  597. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  598. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  599. return mShader->getBestTechnique()->getPass(passIdx);
  600. }
  601. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  602. {
  603. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  604. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  605. return mParametersPerPass[passIdx];
  606. }
  607. TextureHandle Material::getTexture(const String& name) const
  608. {
  609. auto iterFind = mTextureValues.find(name);
  610. if(iterFind == mTextureValues.end())
  611. CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
  612. return iterFind->second;
  613. }
  614. SamplerStateHandle Material::getSamplerState(const String& name) const
  615. {
  616. auto iterFind = mSamplerValues.find(name);
  617. if(iterFind == mSamplerValues.end())
  618. CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
  619. return iterFind->second;
  620. }
  621. float Material::getFloat(const String& name, UINT32 arrayIdx) const
  622. {
  623. auto iterFind = mFloatValues.find(name);
  624. if(iterFind == mFloatValues.end())
  625. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  626. return iterFind->second.at(arrayIdx);
  627. }
  628. Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
  629. {
  630. auto iterFind = mVec2Values.find(name);
  631. if(iterFind == mVec2Values.end())
  632. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  633. return iterFind->second.at(arrayIdx);
  634. }
  635. Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
  636. {
  637. auto iterFind = mVec3Values.find(name);
  638. if(iterFind == mVec3Values.end())
  639. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  640. return iterFind->second.at(arrayIdx);
  641. }
  642. Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
  643. {
  644. auto iterFind = mVec4Values.find(name);
  645. if(iterFind == mVec4Values.end())
  646. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  647. return iterFind->second.at(arrayIdx);
  648. }
  649. Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
  650. {
  651. auto iterFind = mMat3Values.find(name);
  652. if(iterFind == mMat3Values.end())
  653. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  654. return iterFind->second.at(arrayIdx);
  655. }
  656. Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
  657. {
  658. auto iterFind = mMat4Values.find(name);
  659. if(iterFind == mMat4Values.end())
  660. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  661. return iterFind->second.at(arrayIdx);
  662. }
  663. RTTITypeBase* Material::getRTTIStatic()
  664. {
  665. return MaterialRTTI::instance();
  666. }
  667. RTTITypeBase* Material::getRTTI() const
  668. {
  669. return Material::getRTTIStatic();
  670. }
  671. }