| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- #include "CmRenderStateManager.h"
- #include "CmSamplerState.h"
- #include "CmDepthStencilState.h"
- #include "CmRasterizerState.h"
- #include "CmBlendState.h"
- namespace CamelotEngine
- {
- SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SamplerStatePtr samplerState = SamplerStatePtr(new SamplerState());
- samplerState->setThisPtr(samplerState);
- samplerState->initialize(desc);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- DepthStencilStatePtr depthStencilState = DepthStencilStatePtr(new DepthStencilState());
- depthStencilState->setThisPtr(depthStencilState);
- depthStencilState->initialize(desc);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- RasterizerStatePtr rasterizerState = RasterizerStatePtr(new RasterizerState());
- rasterizerState->setThisPtr(rasterizerState);
- rasterizerState->initialize(desc);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- BlendStatePtr blendState = BlendStatePtr(new BlendState());
- blendState->setThisPtr(blendState);
- blendState->initialize(desc);
- return blendState;
- }
- SamplerStatePtr RenderStateManager::createEmptySamplerState() const
- {
- SamplerStatePtr samplerState = SamplerStatePtr(new SamplerState());
- samplerState->setThisPtr(samplerState);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createEmptyDepthStencilState() const
- {
- DepthStencilStatePtr depthStencilState = DepthStencilStatePtr(new DepthStencilState());
- depthStencilState->setThisPtr(depthStencilState);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createEmptyRasterizerState() const
- {
- RasterizerStatePtr rasterizerState = RasterizerStatePtr(new RasterizerState());
- rasterizerState->setThisPtr(rasterizerState);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createEmptyBlendState() const
- {
- BlendStatePtr blendState = BlendStatePtr(new BlendState());
- blendState->setThisPtr(blendState);
- return blendState;
- }
- }
|