#3d #game-engine #engine #gamedev

Marko Pintera a52471802f Added optimal size calculations for GUILabel пре 12 година
BansheeEngine a52471802f Added optimal size calculations for GUILabel пре 12 година
BansheeForwardRenderer 8928baaf44 Better overlay rendering пре 12 година
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 13 година
CamelotClient bc285cfa86 Even more layout changes пре 12 година
CamelotCore a52471802f Added optimal size calculations for GUILabel пре 12 година
CamelotD3D11RenderSystem bc285cfa86 Even more layout changes пре 12 година
CamelotD3D9Renderer bc285cfa86 Even more layout changes пре 12 година
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CamelotGLRenderer bc285cfa86 Even more layout changes пре 12 година
CamelotOISInput 638d7bcd6c Removed Point class and replaced it with existing Int2 пре 12 година
CamelotUtility cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves пре 12 година
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData пре 12 година
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
Notes.txt 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects пре 12 година
TODO.txt 0c7d968513 More work on layouts пре 12 година
TODODoc.txt 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI пре 13 година
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI пре 13 година