BsScriptGUIGameObjectField.cpp 5.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIGameObjectField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUIGameObjectField.h"
  9. #include "GUI/BsGUIOptions.h"
  10. #include "GUI/BsGUIContent.h"
  11. #include "Wrappers/BsScriptGameObject.h"
  12. #include "Wrappers/BsScriptSceneObject.h"
  13. #include "Wrappers/BsScriptComponent.h"
  14. #include "Wrappers/BsScriptManagedComponent.h"
  15. #include "Scene/BsComponent.h"
  16. #include "Scene/BsSceneObject.h"
  17. #include "BsScriptGameObjectManager.h"
  18. #include "Reflection/BsRTTIType.h"
  19. #include "Generated/BsScriptHString.generated.h"
  20. #include "Generated/BsScriptGUIContent.generated.h"
  21. using namespace std::placeholders;
  22. namespace bs
  23. {
  24. ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
  25. ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
  26. :TScriptGUIElement(instance, GOField)
  27. {
  28. }
  29. void ScriptGUIGameObjectField::initRuntimeData()
  30. {
  31. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIGameObjectField::internal_createInstance);
  32. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIGameObjectField::internal_getValue);
  33. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIGameObjectField::internal_setValue);
  34. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIGameObjectField::internal_setTint);
  35. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  36. }
  37. void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type,
  38. __GUIContentInterop* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle)
  39. {
  40. GUIOptions options;
  41. ScriptArray scriptArray(guiOptions);
  42. UINT32 arrayLen = scriptArray.size();
  43. for (UINT32 i = 0; i < arrayLen; i++)
  44. options.addOption(scriptArray.get<GUIOption>(i));
  45. String styleName = MonoUtil::monoToString(style);
  46. ::MonoClass* monoClass = MonoUtil::getClass(type);
  47. String typeNamespace;
  48. String typeName;
  49. MonoUtil::getClassName(monoClass, typeNamespace, typeName);
  50. GUIGameObjectField* guiGameObjectField = nullptr;
  51. if (withTitle)
  52. {
  53. GUIContent nativeContent = ScriptGUIContent::fromInterop(*title);
  54. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
  55. }
  56. else
  57. {
  58. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
  59. }
  60. auto nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
  61. guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, nativeInstance, _1));
  62. }
  63. void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
  64. {
  65. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  66. HGameObject gameObject = gameObjectField->getValue();
  67. MonoUtil::referenceCopy(output, nativeToManagedGO(gameObject));
  68. }
  69. void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
  70. {
  71. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  72. if (value == nullptr)
  73. gameObjectField->setValue(HGameObject());
  74. else
  75. {
  76. ScriptGameObject* scriptGO = ScriptGameObject::toNative(value);
  77. gameObjectField->setValue(scriptGO->getNativeHandle());
  78. }
  79. }
  80. void ScriptGUIGameObjectField::internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color)
  81. {
  82. GUIGameObjectField* gameObjectField = (GUIGameObjectField*)nativeInstance->getGUIElement();
  83. gameObjectField->setTint(*color);
  84. }
  85. void ScriptGUIGameObjectField::onChanged(const HGameObject& newValue)
  86. {
  87. MonoObject* managedObj = nativeToManagedGO(newValue);
  88. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj);
  89. }
  90. MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
  91. {
  92. if (instance == nullptr)
  93. return nullptr;
  94. else
  95. {
  96. ScriptGameObjectManager& sgom = ScriptGameObjectManager::instance();
  97. ScriptGameObjectBase* scriptGO = nullptr;
  98. if(rtti_is_of_type<SceneObject>(instance.get()))
  99. scriptGO = sgom.getOrCreateScriptSceneObject(static_object_cast<SceneObject>(instance));
  100. else // Component
  101. {
  102. HComponent component = static_object_cast<Component>(instance);
  103. if (component->getTypeId() == TID_ManagedComponent)
  104. scriptGO = sgom.getManagedScriptComponent(static_object_cast<ManagedComponent>(component));
  105. else
  106. scriptGO = sgom.getBuiltinScriptComponent(component);
  107. }
  108. if (scriptGO == nullptr)
  109. return nullptr;
  110. else
  111. return scriptGO->getManagedInstance();
  112. }
  113. }
  114. }