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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/GUI/BsScriptGUIGameObjectField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsGUIGameObjectField.h"
- #include "GUI/BsGUIOptions.h"
- #include "GUI/BsGUIContent.h"
- #include "Wrappers/BsScriptGameObject.h"
- #include "Wrappers/BsScriptSceneObject.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "Wrappers/BsScriptManagedComponent.h"
- #include "Scene/BsComponent.h"
- #include "Scene/BsSceneObject.h"
- #include "BsScriptGameObjectManager.h"
- #include "Reflection/BsRTTIType.h"
- #include "Generated/BsScriptHString.generated.h"
- #include "Generated/BsScriptGUIContent.generated.h"
- using namespace std::placeholders;
- namespace bs
- {
- ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
- ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
- :TScriptGUIElement(instance, GOField)
- {
- }
- void ScriptGUIGameObjectField::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIGameObjectField::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIGameObjectField::internal_getValue);
- metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIGameObjectField::internal_setValue);
- metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIGameObjectField::internal_setTint);
- onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
- }
- void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type,
- __GUIContentInterop* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle)
- {
- GUIOptions options;
- ScriptArray scriptArray(guiOptions);
- UINT32 arrayLen = scriptArray.size();
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(scriptArray.get<GUIOption>(i));
- String styleName = MonoUtil::monoToString(style);
- ::MonoClass* monoClass = MonoUtil::getClass(type);
- String typeNamespace;
- String typeName;
- MonoUtil::getClassName(monoClass, typeNamespace, typeName);
- GUIGameObjectField* guiGameObjectField = nullptr;
- if (withTitle)
- {
- GUIContent nativeContent = ScriptGUIContent::fromInterop(*title);
- guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
- }
- else
- {
- guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
- }
- auto nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
- guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, nativeInstance, _1));
- }
- void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
- {
- GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
- HGameObject gameObject = gameObjectField->getValue();
- MonoUtil::referenceCopy(output, nativeToManagedGO(gameObject));
- }
- void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
- {
- GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
- if (value == nullptr)
- gameObjectField->setValue(HGameObject());
- else
- {
- ScriptGameObject* scriptGO = ScriptGameObject::toNative(value);
- gameObjectField->setValue(scriptGO->getNativeHandle());
- }
- }
- void ScriptGUIGameObjectField::internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color)
- {
- GUIGameObjectField* gameObjectField = (GUIGameObjectField*)nativeInstance->getGUIElement();
- gameObjectField->setTint(*color);
- }
- void ScriptGUIGameObjectField::onChanged(const HGameObject& newValue)
- {
- MonoObject* managedObj = nativeToManagedGO(newValue);
- MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj);
- }
- MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
- {
- if (instance == nullptr)
- return nullptr;
- else
- {
- ScriptGameObjectManager& sgom = ScriptGameObjectManager::instance();
- ScriptGameObjectBase* scriptGO = nullptr;
- if(rtti_is_of_type<SceneObject>(instance.get()))
- scriptGO = sgom.getOrCreateScriptSceneObject(static_object_cast<SceneObject>(instance));
- else // Component
- {
- HComponent component = static_object_cast<Component>(instance);
- if (component->getTypeId() == TID_ManagedComponent)
- scriptGO = sgom.getManagedScriptComponent(static_object_cast<ManagedComponent>(component));
- else
- scriptGO = sgom.getBuiltinScriptComponent(component);
- }
- if (scriptGO == nullptr)
- return nullptr;
- else
- return scriptGO->getManagedInstance();
- }
- }
- }
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