Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer 11 lat temu
..
Win32 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsAABox.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsAny.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 lat temu
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 lat temu
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsCapsule.h a4c60121f4 WIP work on handles 11 lat temu
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsConvexVolume.h 0eecfe525d More documentation 11 lat temu
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDegree.h ff8ed9021c Refactored Renderable into RenderableHandler 11 lat temu
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 lat temu
BsException.h e7d926175f Added unit testing framework 11 lat temu
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsFrameAlloc.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsFwdDeclUtil.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 lat temu
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsLineSegment3.h a4c60121f4 WIP work on handles 11 lat temu
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMath.h 547d3f9c59 Added root finding code to Math 11 lat temu
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMatrix4.h fb655afe7f Started work on C# camera 11 lat temu
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 lat temu
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 lat temu
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsModule.h 19a14f5940 GPU profiler working 11 lat temu
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlane.h 331d4ac2aa Frustum culling working 11 lat temu
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPrerequisitesUtil.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 lat temu
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well 11 lat temu
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsRadian.h ff8ed9021c Refactored Renderable into RenderableHandler 11 lat temu
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 lat temu
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 lat temu
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsRect3.h a4c60121f4 WIP work on handles 11 lat temu
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 lat temu
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer 11 lat temu
BsString.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 lat temu
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsTestSuite.h e7d926175f Added unit testing framework 11 lat temu
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 lat temu
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTorus.h a4c60121f4 WIP work on handles 11 lat temu
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 lat temu
BsVector2I.h e9fc86930e A lot more work on handles (WIP) 11 lat temu
BsVector3.h d4f4fb55e1 Capsule collider works 11 lat temu
BsVector4.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 lat temu