BearishSun a92c1b167f Added GUIDictionaryField (WIP) 10 lat temu
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 lat temu
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 lat temu
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 lat temu
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 lat temu
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 lat temu
BsManagedResource.h eb562f23fc Documentation 10 lat temu
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 lat temu
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 lat temu
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedResourceRTTI.h eb562f23fc Documentation 10 lat temu
BsManagedSerializableArray.h a9b0455b1c Documentation 10 lat temu
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 lat temu
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 lat temu
BsManagedSerializableDictionaryRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableDiff.h 4527457d2f Documentation 10 lat temu
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableField.h 4527457d2f Documentation 10 lat temu
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableList.h 4527457d2f Documentation 10 lat temu
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 lat temu
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 lat temu
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 lat temu
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 lat temu
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 lat temu
BsScriptAsyncOp.h 598f1785c6 Documentation 10 lat temu
BsScriptBoneWeight.h 598f1785c6 Documentation 10 lat temu
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 lat temu
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 lat temu
BsScriptColor.h 598f1785c6 Documentation 10 lat temu
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptContextMenu.h 598f1785c6 Documentation 10 lat temu
BsScriptCursor.h 598f1785c6 Documentation 10 lat temu
BsScriptDebug.h 598f1785c6 Documentation 10 lat temu
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 lat temu
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 lat temu
BsScriptGUIButton.h 9565409788 Documentation 10 lat temu
BsScriptGUIContent.h 9565409788 Documentation 10 lat temu
BsScriptGUIElement.h 1091551099 Added enable/disable functionality for GUI elements (WIP) 10 lat temu
BsScriptGUIElementStateStyle.h 9565409788 Documentation 10 lat temu
BsScriptGUIElementStyle.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 lat temu
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 lat temu
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 lat temu
BsScriptGUIInputBox.h e3d3e734a2 Documentation 10 lat temu
BsScriptGUILabel.h e3d3e734a2 Documentation 10 lat temu
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 lat temu
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 lat temu
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 lat temu
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 lat temu
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 lat temu
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 lat temu
BsScriptGUISkin.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 lat temu
BsScriptGUITexture.h e3d3e734a2 Documentation 10 lat temu
BsScriptGUIToggle.h 200ca8179a WIP project window 10 lat temu
BsScriptGUIToggleGroup.h e3d3e734a2 Documentation 10 lat temu
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 lat temu
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 lat temu
BsScriptInput.h 8dbbf30c09 Documentation 10 lat temu
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 lat temu
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 lat temu
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptMeshData.h a2831fc54b Documentation 10 lat temu
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptObjectImpl.h a2831fc54b Documentation 10 lat temu
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 lat temu
BsScriptPixelData.h a2831fc54b Documentation 10 lat temu
BsScriptPixelUtility.h a2831fc54b Documentation 10 lat temu
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 lat temu
BsScriptRenderTarget.h a2831fc54b Documentation 10 lat temu
BsScriptRenderTexture.h a2831fc54b Documentation 10 lat temu
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 lat temu
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 lat temu
BsScriptResource.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 lat temu
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 lat temu
BsScriptScene.h 6d0bba2023 Documentation 10 lat temu
BsScriptSceneObject.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 lat temu
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableField.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableList.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableProperty.h 6d0bba2023 Documentation 10 lat temu
BsScriptSerializableUtility.h a92c1b167f Added GUIDictionaryField (WIP) 10 lat temu
BsScriptShader.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptStringTable.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 lat temu
BsScriptTexture.h 6d0bba2023 Documentation 10 lat temu
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptTime.h 6d0bba2023 Documentation 10 lat temu
BsScriptVector.h 6d0bba2023 Documentation 10 lat temu
BsScriptVector2I.h 6d0bba2023 Documentation 10 lat temu
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 lat temu
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 lat temu