BearishSun aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors il y a 7 ans
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BsManagedComponentRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads il y a 7 ans
BsManagedResourceMetaDataRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 8 ans
BsManagedResourceRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads il y a 7 ans
BsManagedSerializableArrayRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 8 ans
BsManagedSerializableDictionaryRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads il y a 7 ans
BsManagedSerializableDiffRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 8 ans
BsManagedSerializableFieldRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 8 ans
BsManagedSerializableListRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 8 ans
BsManagedSerializableObjectInfoRTTI.h aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors il y a 7 ans
BsManagedSerializableObjectRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads il y a 7 ans