BearishSun aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 jaren geleden
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BsManagedComponentRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden
BsManagedResourceMetaDataRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 jaren geleden
BsManagedResourceRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden
BsManagedSerializableArrayRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 jaren geleden
BsManagedSerializableDictionaryRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden
BsManagedSerializableDiffRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 jaren geleden
BsManagedSerializableFieldRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 jaren geleden
BsManagedSerializableListRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 jaren geleden
BsManagedSerializableObjectInfoRTTI.h aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 jaren geleden
BsManagedSerializableObjectRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden