BearishSun aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 年 前
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BsManagedComponentRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年 前
BsManagedResourceMetaDataRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 年 前
BsManagedResourceRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年 前
BsManagedSerializableArrayRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 年 前
BsManagedSerializableDictionaryRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年 前
BsManagedSerializableDiffRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 年 前
BsManagedSerializableFieldRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 年 前
BsManagedSerializableListRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 年 前
BsManagedSerializableObjectInfoRTTI.h aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 年 前
BsManagedSerializableObjectRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年 前