BearishSun bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 éve
..
GUI e6ce211943 Feature: More particle system code exposed to scripting 7 éve
BsScriptBuiltin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptBuiltin.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptColor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptColor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 éve
BsScriptContextMenu.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 éve
BsScriptContextMenu.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptCursor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptCursor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptDebug.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptDebug.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptGameObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptGameObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptInputConfiguration.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptInputConfiguration.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptLogEntry.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptLogEntry.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptManagedComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptManagedComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 éve
BsScriptManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptPixelUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptPixelUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptPlainText.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptPlainText.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptPlane.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 éve
BsScriptPlane.h e6ce211943 Feature: More particle system code exposed to scripting 7 éve
BsScriptPrefab.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 éve
BsScriptPrefab.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptQuaternion.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptQuaternion.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptRRefBase.cpp 3785c46e7a Bugfix: Properly destroy resource reference script objects 7 éve
BsScriptRRefBase.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access 7 éve
BsScriptResource.cpp eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling 7 éve
BsScriptResource.h eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling 7 éve
BsScriptResources.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptResources.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptScene.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptScene.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptSceneObject.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 éve
BsScriptSceneObject.h e6ce211943 Feature: More particle system code exposed to scripting 7 éve
BsScriptScriptCode.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptScriptCode.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableArray.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableDictionary.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableField.cpp bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 éve
BsScriptSerializableField.h bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 éve
BsScriptSerializableList.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableProperty.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableProperty.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptSerializableUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptShaderInclude.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptShaderInclude.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptTime.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptTime.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVector.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVector.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVector2I.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVector2I.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVirtualButton.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVirtualButton.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve
BsScriptVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 éve